fR0NTL1NE

Sweden
136 matches tracked 21 matches in 30 days
Last updated:

How does fR0NTL1NE play?

Rating 0.91 K/R 0.65 ADR 75.9 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 136 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 24% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 2.2
Knife kills 2 in 136 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 16%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 16x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+4 pp · Ø 36% better than 84%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether fR0NTL1NE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: October 2026 with 0.70.

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
29 matches · 48% win rate
On Anubis −36 ELO
29 matches · 45% win rate
Between 12:00 and 18:00 −164 ELO, win rate 50%
On Mondays +30 ELO, win rate 39%

fR0NTL1NE loses the most ELO on Mirage: −92 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 1.65 · Vertigo

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
56% better than 69%
0.59 better than 4%
70.9 better than 11%
0.83 better than 4%
47% of 116 duels better than 32%
44% of 18 situations better than 65%
Anubis29
45% better than 34%
0.60 better than 5%
74.4 better than 20%
0.84 better than 6%
42% of 99 duels better than 12%
29% of 17 situations better than 26%
Mirage29
48% better than 40%
0.69 better than 31%
76.8 better than 35%
0.94 better than 25%
43% of 119 duels better than 15%
42% of 12 situations better than 61%
Inferno24
67% better than 91%
0.68 better than 33%
79.7 better than 54%
0.96 better than 34%
53% of 104 duels better than 62%
41% of 17 situations better than 58%
Ancient17
59% better than 78%
0.72 better than 43%
80.4 better than 48%
1.01 right on the average
40% of 80 duels better than 5%
33% of 15 situations better than 37%

Compared with players on the same level who have at least 15 matches on the map.

How fR0NTL1NE plays

Across 136 matches fR0NTL1NE averages K/R 0.65, ADR 75.9 and a rating of 0.91. Biggest strength: Utility damage per round at 8.0, better than 98% of level 8 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 8 players. Averages 14.3 kills per match with 45% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 34 of 136 matches the rating was 1.10 or higher (25%), in 73 it was below 0.90. In 136 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. fR0NTL1NE loses the most ELO on Mirage (−92 ELO, win rate 48%). Things go best on Inferno (+1 ELO, win rate 67%). Match no. 1 of the day goes best: 68% win rate, −116 ELO. Last 30 days: 21 matches, win rate 62%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.