fN-

Christmas Island
On FACEIT since 2015 309 matches tracked 103 matches in 30 days
ELO ▲ 150
2,273
30-day peak: 2,388
Rank EU
#108,621
Christmas Island #61 in Christmas Island
Last updated:

How does fN- play?

Rating 1.02 (from 260 matches) K/R 0.76 ADR 85.3 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 50x 4K, 4 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 81%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +557
= Stayed the same
Headshots at 50%, Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −5.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −149 ELO
57 matches · 44% win rate
On Anubis −108 ELO
67 matches · 52% win rate
On Mondays −77 ELO, win rate 32%

fN- loses the most ELO in match 2 of the day: −149 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Most kills in a match: 36 · Inferno
  3. Highest rating in a match: 2.06 · Ancient

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
44% better than 24%
0.75 right on the average
82.7 better than 55%
1.01 better than 41%
48% of 320 duels better than 30%
45% of 22 situations better than 71%
Dust 268
56% better than 66%
0.76 better than 58%
85.6 better than 71%
1.04 right on the average
54% of 308 duels better than 62%
41% of 17 situations better than 62%
Anubis67
52% better than 49%
0.75 right on the average
84.8 better than 68%
1.01 better than 38%
55% of 368 duels better than 67%
36% of 28 situations better than 48%
Inferno49
49% better than 32%
0.76 right on the average
86.9 better than 70%
1.01 better than 29%
52% of 265 duels better than 40%
43% of 14 situations better than 65%
Mirage24
46% better than 27%
0.70 better than 30%
85.1 better than 68%
0.95 better than 21%
47% of 93 duels better than 25%
50% of 6 situations better than 82%
Cache21
62% -
0.85 -
93.3 -
1.14-
54% of 139 duels -
43% of 7 situations -
Overpass4
50% -
0.91 -
91.5 -
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Compared with players on the same level who have at least 15 matches on the map.

How fN- plays

Across 309 matches fN- averages K/R 0.76 and ADR 85.3; the rating across the 260 rated matches is 1.02. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 102 of 260 matches the rating was 1.10 or higher (39%), in 95 it was below 0.90. In 243 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. fN- loses the most ELO in match 2 of the day (−149 ELO, win rate 44%). Things go best on Dust 2 (+116 ELO, win rate 56%). Match no. 3 of the day goes best: 64% win rate, +13 ELO. Improved over the last three months: ELO +557. Got weaker: K/R −0.05, Rating −0.06, ADR −5.4. Unchanged in recent months: Headshots at 50%, Win rate at 52%. Last 30 days: 103 matches, win rate 53%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.