fIecher

South Korea
On FACEIT since 2021 288 matches tracked 109 matches in 30 days
ELO ▲ 170
2,383
30-day peak: 2,398
Rank EU
#77,231
South Korea #1,198 in South Korea
Last updated:

How does fIecher play?

Rating 1.02 K/R 0.75 ADR 80.3 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 288 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (50%).

Headshot rate 66%+16 pp · Ø 50% better than 99%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.8
Knife kills 19 in 288 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 43x 4K, 1 ace in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +213
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 80.1, Headshots at 66%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
125 matches · 46% win rate
On Dust 2 −55 ELO
37 matches · 41% win rate
Between 6:00 and 12:00 −25 ELO, win rate 36%
On Mondays ±0 ELO, win rate 43%

fIecher loses the most ELO on Mirage: −69 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
46% better than 27%
0.76 better than 57%
81.7 better than 52%
1.03 better than 47%
48% of 628 duels better than 30%
38% of 60 situations right on the average
Anubis42
48% better than 35%
0.69 better than 24%
77.9 better than 31%
0.95 better than 21%
52% of 223 duels right on the average
26% of 19 situations better than 21%
Dust 237
41% better than 15%
0.69 better than 25%
75.3 better than 21%
0.92 better than 13%
51% of 152 duels right on the average
33% of 15 situations better than 38%
Inferno26
62% better than 72%
0.80 better than 68%
84.4 better than 61%
1.11 better than 63%
59% of 140 duels better than 77%
32% of 19 situations better than 35%
Ancient25
52% better than 48%
0.78 better than 66%
79.0 better than 36%
1.12 better than 75%
56% of 96 duels better than 72%
38% of 13 situations right on the average
Nuke22
59% better than 62%
0.73 better than 35%
78.9 better than 32%
0.97 better than 22%
47% of 120 duels better than 23%
23% of 13 situations better than 13%
Cache10
70% -
0.86 -
89.0 -
1.19-
60% of 45 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fIecher plays

Across 288 matches fIecher averages K/R 0.75, ADR 80.3 and a rating of 1.02. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 66% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 107 of 288 matches the rating was 1.10 or higher (37%), in 112 it was below 0.90. In 225 matches with detailed stats: 43 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. fIecher loses the most ELO on Mirage (−69 ELO, win rate 46%). Things go best on Nuke (+85 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +27 ELO. Improved over the last three months: ELO +213. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 80.1, Headshots at 66%. Last 30 days: 109 matches, win rate 49%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.