fGabbo

Italy
On FACEIT since 2022 140 matches tracked 118 matches in 30 days
ELO ▼ 238
2,723
30-day peak: 3,119
Rank SEA ▼ 66 places
#436
Italy #112 in Italy
30 days · prev. #370 · best #321
Last updated:

How does fGabbo play?

Rating 1.04 K/R 0.75 ADR 79.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 4%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (51%).

Headshot rate 36%−15 pp · Ø 51% better than 1%
AWP share of kills 43%+32 pp · Ø 11% better than 99%
K/D 1.02−0.02 · Ø 1.04 better than 37%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 48%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 45%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 28x 4K, 5 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 27%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether fGabbo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 140 matches, all from the last 3 months.

Kills per round (K/R)

0.76
SepOct

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −50 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 2.40 · Cache

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
47% better than 31%
0.75 right on the average
78.3 better than 34%
1.05 right on the average
53% of 331 duels better than 57%
30% of 20 situations better than 27%
Mirage47
57% better than 69%
0.77 better than 59%
81.7 right on the average
1.07 better than 58%
57% of 311 duels better than 79%
25% of 16 situations better than 16%
Ancient19
26% better than 1%
0.70 better than 25%
77.0 better than 24%
0.94 better than 16%
51% of 84 duels better than 46%
25% of 16 situations better than 18%
Inferno8
13% -
0.70 -
75.1 -
0.92-
51% of 61 duels -
0% of 1 situations -
Anubis7
29% -
0.74 -
79.8 -
0.98-
40% of 45 duels -
25% of 4 situations -
Cache5
80% -
0.87 -
87.6 -
1.27-
55% of 31 duels -
25% of 4 situations -
Nuke4
75% -
0.76 -
79.0 -
1.04-
50% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fGabbo plays

Across 140 matches fGabbo averages K/R 0.75, ADR 79.3 and a rating of 1.04. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 36% headshots. The strongest map is Mirage with a 57% win rate in 47 matches. In 55 of 140 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 140 matches with detailed stats: 28 4Ks and 5 aces. Things go best on Mirage (+111 ELO, win rate 57%). From match no. 5 of the day on, things go best: 51% win rate, −37 ELO. Last 30 days: 118 matches, win rate 46%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.