fEZ1MSP

USA
112 matches tracked
Last updated:

How does fEZ1MSP play?

Rating 1.03 (from 90 matches) K/R 0.75 ADR 80.4 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 90 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (47%).

Headshot rate 62%+15 pp · Ø 47% better than 98%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.04+0.05 · Ø 0.99 better than 67%
Pistol kills per match 3.8
Knife kills 4 in 112 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly above the average (13.1%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 67%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 1 ace in 57 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 82%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +15 pp, ELO +478
= Stayed the same
K/R at 0.74, Rating at 1.03
▼ Got worse
ADR −4.6, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −71 ELO
57 matches · 40% win rate
Between 0:00 and 6:00 −12 ELO, win rate 41%

fEZ1MSP loses the most ELO in match 1 of the day: −71 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.66 · Mirage
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 61%
0.75 better than 63%
82.1 better than 64%
1.00 better than 48%
50% of 135 duels better than 47%
36% of 25 situations better than 44%
Dust 231
45% better than 31%
0.76 better than 67%
81.8 better than 61%
1.12 better than 82%
52% of 91 duels better than 60%
50% of 12 situations better than 79%
Ancient11
55% -
0.78 -
80.6 -
1.07-
58% of 31 duels -
25% of 4 situations -
Inferno11
27% -
0.59 -
67.8 -
0.83-
50% of 26 duels -
25% of 8 situations -
Cache8
50% -
0.81 -
87.2 -
1.12-
61% of 38 duels -
50% of 2 situations -
Anubis7
57% -
0.76 -
80.7 -
1.06-
57% of 23 duels -
50% of 4 situations -
Overpass3
33% -
0.79 -
79.7 -
1.08-
33% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fEZ1MSP plays

Across 112 matches fEZ1MSP averages K/R 0.75 and ADR 80.4; the rating across the 90 rated matches is 1.03. Biggest strength: Headshot rate at 62%, better than 98% of level 8 players. Averages 16.0 kills per match with 62% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 33 of 90 matches the rating was 1.10 or higher (37%), in 34 it was below 0.90. In 57 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. fEZ1MSP loses the most ELO in match 1 of the day (−71 ELO, win rate 40%). Things go best on Mirage (+44 ELO, win rate 53%). Improved over the last three months: Win rate +15 pp, ELO +478. Got weaker: ADR −4.6, Headshots −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03. Last 30 days: 4 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.