fEAR-h8

Sweden
On FACEIT since 2026 205 matches tracked 41 matches in 30 days
ELO
2,239
30-day peak: 2,239
Rank EU
#120,295
Sweden #3,158 in Sweden
Last updated:
Next update possible in 1h 27m

How does fEAR-h8 play?

Rating 0.97 K/R 0.67 ADR 72.6 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 205 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 22% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.8
Zeus kills1 in 205 matches
Knife kills 10 in 205 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 18x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 95%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +248
= Stayed the same
K/R at 0.67, Rating at 0.98, ADR at 72.4
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −152 ELO
38 matches · 50% win rate
In match 4 of the day −87 ELO
23 matches · 35% win rate
On Mondays −210 ELO, win rate 39%

fEAR-h8 loses the most ELO on Ancient: −152 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
48% better than 37%
0.63 better than 9%
70.3 better than 8%
0.91 better than 15%
49% of 204 duels better than 40%
37% of 51 situations better than 47%
Dust 254
57% better than 69%
0.69 better than 26%
75.7 better than 24%
1.02 better than 46%
51% of 156 duels right on the average
30% of 53 situations better than 30%
Ancient38
50% better than 45%
0.69 better than 24%
73.4 better than 13%
1.00 better than 39%
46% of 123 duels better than 21%
37% of 27 situations better than 48%
Anubis29
48% better than 37%
0.73 better than 46%
75.8 better than 22%
1.05 better than 57%
50% of 88 duels better than 43%
25% of 12 situations better than 21%
Nuke17
41% better than 12%
0.62 better than 3%
64.9 better than 1%
0.86 better than 4%
37% of 68 duels better than 1%
14% of 7 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How fEAR-h8 plays

Across 205 matches fEAR-h8 averages K/R 0.67, ADR 72.6 and a rating of 0.97. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Dust 2 with a 57% win rate in 54 matches. In 60 of 205 matches the rating was 1.10 or higher (29%), in 86 it was below 0.90. In 125 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. fEAR-h8 loses the most ELO on Ancient (−152 ELO, win rate 50%). Things go best on Anubis (+3 ELO, win rate 48%). Match no. 3 of the day goes best: 65% win rate, −1 ELO. Improved over the last three months: Win rate +5 pp, ELO +248. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.98, ADR at 72.4. Last 30 days: 41 matches, win rate 51%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.