fBvVUTDDjw

Albania
On FACEIT since 2016 345 matches tracked 122 matches in 30 days
Last updated:

How does fBvVUTDDjw play?

Rating 1.17 (from 302 matches) K/R 0.83 ADR 90.4 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 302 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 3.3
Knife kills 2 in 345 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 68x 4K, 9 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +4.4
= Stayed the same
Headshots at 50%
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.88. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
87 matches · 47% win rate
In match 1 of the day −20 ELO
72 matches · 44% win rate
On Thursdays −3 ELO, win rate 42%

fBvVUTDDjw loses the most ELO on Ancient: −23 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 2.89 · Dust 2
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient87
47% better than 32%
0.85 better than 87%
94.6 better than 92%
1.17 better than 85%
56% of 446 duels better than 72%
39% of 54 situations better than 52%
Dust 283
51% better than 49%
0.86 better than 90%
90.2 better than 86%
1.23 better than 92%
53% of 318 duels better than 59%
46% of 68 situations better than 74%
Mirage73
53% better than 54%
0.80 better than 73%
89.0 better than 84%
1.14 better than 79%
50% of 308 duels better than 42%
48% of 29 situations better than 78%
Anubis62
55% better than 57%
0.84 better than 85%
91.3 better than 89%
1.20 better than 89%
55% of 310 duels better than 68%
28% of 39 situations better than 24%
Cache21
38% -
0.75 -
83.7 -
1.01-
50% of 101 duels -
60% of 10 situations -
Inferno11
55% -
0.74 -
81.4 -
1.01-
44% of 32 duels -
67% of 3 situations -
Nuke6
50% -
0.76 -
83.9 -
0.90-
43% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fBvVUTDDjw plays

Across 345 matches fBvVUTDDjw averages K/R 0.83 and ADR 90.4; the rating across the 302 rated matches is 1.17. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Anubis with a 55% win rate in 62 matches. In 169 of 302 matches the rating was 1.10 or higher (56%), in 70 it was below 0.90. In 273 matches with detailed stats: 68 4Ks and 9 aces. Best month by rating: September 2026 at 1.22. fBvVUTDDjw loses the most ELO on Ancient (−23 ELO, win rate 47%). Things go best on Mirage (+33 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, +6 ELO. Improved over the last three months: K/R +0.05, ADR +4.4. Got weaker: Win rate −13 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 122 matches, win rate 49%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.