fBEjW8Wr9U

Guinea-Bissau
On FACEIT since 2020 393 matches tracked 100 matches in 30 days
ELO ▲ 99
3,240
30-day peak: 3,240
Rank EU ▼ 159 places
#3,136
Guinea-Bissau #1 in Guinea-Bissau
30 days · prev. #2,977 · best #2,977
Last updated:

How does fBEjW8Wr9U play?

Rating 1.02 K/R 0.72 ADR 80.1 from 393 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 393 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (300 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

38% of 1v1s won and so just below the average (40%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 3.3
Knife kills 5 in 393 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.5%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 20%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 36%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 50x 4K, 8 aces in 300 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +411
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 79.5, Headshots at 52%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 393 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −37 ELO
57 matches · 44% win rate
On Nuke −35 ELO
28 matches · 54% win rate
Between 12:00 and 18:00 +8 ELO, win rate 49%
On Tuesdays +96 ELO, win rate 49%

fBEjW8Wr9U loses the most ELO in match 3 of the day: −37 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.35 · Inferno
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 393 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
53% better than 42%
0.74 better than 39%
78.3 better than 30%
1.04 better than 41%
52% of 559 duels better than 46%
37% of 63 situations better than 43%
Ancient89
60% better than 67%
0.73 better than 36%
83.4 better than 56%
1.02 better than 36%
50% of 338 duels better than 35%
40% of 45 situations better than 55%
Anubis70
50% better than 32%
0.71 better than 28%
78.4 better than 32%
0.99 better than 26%
48% of 327 duels better than 25%
40% of 40 situations better than 53%
Dust 239
54% better than 47%
0.71 better than 27%
82.7 better than 53%
0.98 better than 20%
51% of 179 duels better than 41%
33% of 27 situations better than 33%
Inferno28
54% better than 24%
0.68 better than 12%
78.8 better than 25%
0.98 better than 14%
46% of 114 duels better than 7%
57% of 14 situations better than 86%
Nuke28
54% better than 38%
0.73 better than 32%
80.0 better than 38%
1.03 better than 33%
49% of 144 duels better than 26%
30% of 20 situations better than 26%
Cache18
61% better than 58%
0.71 better than 16%
77.7 better than 18%
1.04 better than 28%
61% of 57 duels better than 80%
13% of 8 situations better than 5%

Compared with players on the same level who have at least 15 matches on the map.

How fBEjW8Wr9U plays

Across 393 matches fBEjW8Wr9U averages K/R 0.72, ADR 80.1 and a rating of 1.02. Biggest strength: Utility damage per round at 5.6, better than 90% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 157 of 393 matches the rating was 1.10 or higher (40%), in 151 it was below 0.90. In 300 matches with detailed stats: 50 4Ks and 8 aces. Best month by rating: July 2026 at 1.04. fBEjW8Wr9U loses the most ELO in match 3 of the day (−37 ELO, win rate 44%). Things go best in match 1 of the day (+112 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +112 ELO. Improved over the last three months: ELO +411. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.5, Headshots at 52%. Last 30 days: 100 matches, win rate 56%, net ELO +95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.