fAapeee

Bulgaria
132 matches tracked 21 matches in 30 days
Last updated:

How does fAapeee play?

Rating 0.94 (from 121 matches) K/R 0.70 ADR 79.0 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 40%−10 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.99).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.91−0.08 · Ø 0.99 better than 16%
Pistol kills per match 3.1
Knife kills 2 in 132 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 4x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.92, Headshots at 51%
▼ Got worse
K/R −0.05, ADR −4.6, Win rate −12 pp, ELO −184

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −29 ELO
45 matches · 40% win rate
On Dust 2 −21 ELO
32 matches · 41% win rate
Between 12:00 and 18:00 +2 ELO, win rate 43%
On Wednesdays −75 ELO, win rate 42%

fAapeee loses the most ELO in match 1 of the day: −29 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.22 · Ancient
  3. Longest win streak: 7 wins in a row · Overpass

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis40
58% better than 76%
0.67 better than 22%
78.2 better than 40%
0.92 better than 20%
43% of 169 duels better than 14%
44% of 16 situations better than 68%
Dust 232
41% better than 20%
0.72 better than 48%
82.1 better than 63%
0.91 better than 18%
44% of 126 duels better than 19%
23% of 13 situations better than 13%
Inferno23
57% better than 69%
0.75 better than 67%
81.2 better than 62%
1.04 better than 63%
44% of 106 duels better than 19%
50% of 10 situations better than 77%
Ancient21
52% better than 59%
0.74 right on the average
81.4 better than 54%
0.97 better than 37%
49% of 144 duels better than 41%
50% of 14 situations better than 80%
Mirage9
11% -
0.55 -
64.5 -
0.70-
33% of 46 duels -
100% of 1 situations -
Nuke3
67% -
0.64 -
69.9 -
0.91-
45% of 11 duels -
-
Overpass3
67% -
0.77 -
77.4 -
1.07-
59% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fAapeee plays

Across 132 matches fAapeee averages K/R 0.70 and ADR 79.0; the rating across the 121 rated matches is 0.94. Biggest strength: Utility damage per round at 6.3, better than 90% of level 8 players. Most room to improve: Opening duels won at 40%, better than only 1% of level 8 players. Averages 15.8 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 40 matches. In 32 of 121 matches the rating was 1.10 or higher (26%), in 58 it was below 0.90. In 53 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 1.12. fAapeee loses the most ELO in match 1 of the day (−29 ELO, win rate 40%). Things go best on Inferno (+27 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate. Got weaker: K/R −0.05, ADR −4.6, Win rate −12 pp, ELO −184. Unchanged in recent months: Rating at 0.92, Headshots at 51%. Last 30 days: 21 matches, win rate 33%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.