fAAc322

Ukraine
On FACEIT since 2023 249 matches tracked 171 matches in 30 days
ELO ▲ 262
3,095
30-day peak: 3,129
Rank EU ▲ 2,841 places
#5,564
Ukraine #335 in Ukraine
30 days · prev. #8,405 · best #5,564
Last updated:

How does fAAc322 play?

Rating 1.12 (from 199 matches) K/R 0.82 ADR 86.0 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 199 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 59%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.1
Knife kills 7 in 249 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 70%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 46x 4K, 6 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +21 pp, ELO +64
= Stayed the same
ADR at 84.9, Headshots at 51%
▼ Got worse
K/R −0.06

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.95. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
40 matches · 53% win rate
On Dust 2 −60 ELO
62 matches · 55% win rate
On Tuesdays −85 ELO, win rate 40%

fAAc322 loses the most ELO on Anubis: −75 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 56 · Ancient
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
59% better than 69%
0.86 better than 87%
88.4 better than 78%
1.15 better than 76%
59% of 361 duels better than 84%
42% of 45 situations better than 60%
Dust 262
55% right on the average
0.77 better than 55%
84.3 better than 61%
1.08 right on the average
53% of 229 duels right on the average
40% of 25 situations right on the average
Ancient40
68% better than 88%
0.79 better than 66%
82.8 better than 53%
1.10 better than 63%
46% of 145 duels better than 16%
47% of 19 situations better than 74%
Anubis40
53% better than 42%
0.76 better than 53%
81.9 better than 51%
1.11 better than 64%
53% of 133 duels right on the average
38% of 21 situations better than 48%
Cache12
25% -
0.88 -
91.2 -
1.22-
51% of 61 duels -
25% of 4 situations -
Nuke9
33% -
0.99 -
100.0 -
1.34-
42% of 12 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fAAc322 plays

Across 249 matches fAAc322 averages K/R 0.82 and ADR 86.0; the rating across the 199 rated matches is 1.12. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 51% headshots. The strongest map is Ancient with a 68% win rate in 40 matches. In 96 of 199 matches the rating was 1.10 or higher (48%), in 53 it was below 0.90. In 199 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: September 2026 at 1.19. fAAc322 loses the most ELO on Anubis (−75 ELO, win rate 53%). Things go best on Mirage (+78 ELO, win rate 59%). Match no. 1 of the day goes best: 60% win rate, −6 ELO. Improved over the last three months: Win rate +21 pp, ELO +64. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 84.9, Headshots at 51%. Last 30 days: 171 matches, win rate 57%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.