f6tal

South Korea
FACEIT verified FACEIT verified On FACEIT since 2015 253 matches tracked 72 matches in 30 days
ELO ▲ 89
3,030
30-day peak: 3,030
Rank EU ▲ 1,952 places
#7,219
South Korea #137 in South Korea
30 days · prev. #9,171 · best #7,145
Last updated:

How does f6tal play?

Rating 0.98 K/R 0.67 ADR 73.9 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

1.4 clutch kills per match and so clearly below the average (1.5).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.6 from the last 252
Knife kills 1 in 252 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 10.9%−2.6 pp · Ø 13.5% better than 2%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 2%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 17x 4K, 0 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 85%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +8 pp, ELO +318
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.25, Rating −0.33, ADR −19.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.61 (at the start 0.86). Well below the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −104 ELO
56 matches · 55% win rate
From match 5 of the day +151 ELO
35 matches · 40% win rate
On Tuesdays +3 ELO, win rate 43%

f6tal loses the most ELO on Dust 2: −104 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.40 · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% right on the average
0.68 better than 15%
75.6 better than 18%
0.97 better than 19%
50% of 371 duels better than 34%
40% of 48 situations better than 54%
Dust 256
55% right on the average
0.65 better than 9%
72.2 better than 9%
0.98 better than 20%
52% of 225 duels better than 47%
32% of 28 situations better than 29%
Ancient35
49% better than 28%
0.64 better than 5%
69.4 better than 3%
0.95 better than 15%
50% of 147 duels better than 35%
47% of 17 situations better than 74%
Cache34
50% better than 23%
0.69 better than 12%
75.1 better than 12%
0.97 better than 9%
52% of 149 duels better than 31%
39% of 23 situations better than 53%
Nuke19
47% better than 19%
0.56 better than 1%
67.9 better than 2%
0.79 better than 1%
43% of 84 duels better than 7%
29% of 14 situations better than 23%
Inferno15
53% better than 21%
0.73 better than 29%
81.4 better than 38%
1.10 better than 42%
53% of 62 duels better than 33%
47% of 15 situations better than 70%
Anubis8
75% -
0.86 -
83.4 -
1.26-
78% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f6tal plays

Across 253 matches f6tal averages K/R 0.67, ADR 73.9 and a rating of 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.4 kills per match with 55% headshots. The strongest map is Mirage with a 55% win rate in 83 matches. In 90 of 252 matches the rating was 1.10 or higher (36%), in 106 it was below 0.90. In 190 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.23. f6tal loses the most ELO on Dust 2 (−104 ELO, win rate 55%). Things go best on Mirage (+122 ELO, win rate 55%). Match no. 3 of the day goes best: 62% win rate, +45 ELO. Improved over the last three months: Headshots +8 pp, ELO +318. Got weaker: K/R −0.25, Rating −0.33, ADR −19.1. Unchanged in recent months: Win rate at 54%. Last 30 days: 72 matches, win rate 53%, net ELO −168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.