f4ron-

China
On FACEIT since 2025 366 matches tracked 125 matches in 30 days
ELO ▲ 91
2,106
30-day peak: 2,106
Rank EU
#178,297
China #2,488 in China
Last updated:
Next update possible in 59m 2s

How does f4ron- play?

Rating 1.10 (from 348 matches) K/R 0.80 ADR 82.3 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 348 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 2.9
Knife kills 5 in 366 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 67x 4K, 6 aces in 287 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.09, ADR at 82.8, Win rate at 51%, ELO at 2,076
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
85 matches · 49% win rate
On Mirage −33 ELO
113 matches · 57% win rate
Between 18:00 and 24:00 −106 ELO, win rate 46%
On Tuesdays +55 ELO, win rate 40%

f4ron- loses the most ELO on Dust 2: −50 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.77 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
57% better than 70%
0.78 better than 71%
81.7 better than 57%
1.06 better than 63%
55% of 625 duels better than 74%
37% of 46 situations better than 47%
Dust 285
49% better than 40%
0.80 better than 77%
80.5 better than 47%
1.09 better than 69%
58% of 487 duels better than 84%
45% of 42 situations better than 72%
Ancient68
41% better than 17%
0.78 better than 68%
80.3 better than 44%
1.06 better than 61%
48% of 331 duels better than 33%
51% of 37 situations better than 83%
Anubis52
48% better than 37%
0.86 better than 94%
88.1 better than 86%
1.18 better than 91%
59% of 298 duels better than 89%
37% of 30 situations better than 49%
Nuke26
69% better than 90%
0.81 better than 68%
82.2 better than 49%
1.23 better than 86%
60% of 99 duels better than 86%
69% of 13 situations better than 96%
Inferno14
50% -
0.78 -
85.1 -
1.10-
53% of 93 duels -
33% of 6 situations -
Cache6
50% -
0.88 -
88.6 -
1.25-
53% of 43 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f4ron- plays

Across 366 matches f4ron- averages K/R 0.80 and ADR 82.3; the rating across the 348 rated matches is 1.10. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 46% headshots. The strongest map is Nuke with a 69% win rate in 26 matches. In 156 of 348 matches the rating was 1.10 or higher (45%), in 106 it was below 0.90. In 287 matches with detailed stats: 67 4Ks and 6 aces. Best month by rating: October 2026 at 1.15. f4ron- loses the most ELO on Dust 2 (−50 ELO, win rate 49%). Things go best in match 1 of the day (+52 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +52 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.09, ADR at 82.8, Win rate at 51%, ELO at 2,076. Last 30 days: 125 matches, win rate 49%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.