f4ad

Russia
233 matches tracked 41 matches in 30 days
ELO
2,920
Peak across the last 233 matches: 2,934
Rank EU ▼ 1,406 places
#10,601 #4,093 in RU
30 days · before #9,195 · best #9,195
Last updated:

How does f4ad play?

Rating 1.15 (from 116 matches) K/R 0.79 ADR 86.9 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 116 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 13% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 55%+4 pp better than 78%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 22%+11 pp better than 88%
K/D 1.14+0.11 better than 81%
Pistol kills per match 3.1
Knife kills 14 in 233 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.0%+2.7 pp better than 94%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 41x 4K, 0 aces in 162 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.4+1.3 better than 82%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.10, ADR +9.9
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −5 pp, ELO −366

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.82 (at the start 0.72).

Patterns

From the last 233 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −30 ELO
26 matches · 58% wins
On Mirage −11 ELO
95 matches · 46% wins
Between 12:00 and 18:00 −30 ELO, win rate 45%
On Wednesdays +29 ELO, win rate 43%

f4ad loses the most ELO on Nuke: −30 ELO, 58% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.02 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
46% better than 28%
0.80 better than 75%
87.8 better than 81%
1.10 better than 69%
56% of 421 duels better than 75%
44% of 48 situations better than 69%
Dust 258
59% better than 73%
0.79 better than 73%
86.8 better than 78%
1.19 better than 87%
54% of 316 duels better than 65%
46% of 24 situations better than 72%
Nuke26
58% better than 56%
0.87 better than 87%
88.8 better than 74%
1.33-
50% of 129 duels better than 32%
47% of 19 situations better than 67%
Inferno24
54% better than 43%
0.74 level
84.2 better than 62%
1.01 better than 44%
49% of 122 duels better than 31%
40% of 5 situations level
Anubis22
64% better than 86%
0.74 level
83.1 better than 60%
1.20-
55% of 109 duels better than 70%
60% of 15 situations better than 91%
Cache4
50% -
0.90 -
93.7 -
1.37-
77% of 26 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f4ad plays

Across 233 matches f4ad averages K/R 0.79 and ADR 86.9; the rating across the 116 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 48%. That is better than 92% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 17.4 kills per match, 41% of them headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 65 of 116 matches the rating was 1.10 or higher (56%), in 36 it was below 0.90. In 162 matches with detailed stats: 41 4Ks and 0 aces. Best month by rating: August 2026 at 1.21. f4ad loses the most ELO on Nuke (−30 ELO, win rate 58%). Things go best on Dust 2 (+74 ELO, win rate 59%). Improved over the last three months: K/R +0.10, ADR +9.9. Got weaker: Headshots −5 pp, ELO −366. Unchanged in recent months: Win rate at 53%. Last 30 days: 41 matches, win rate 56%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.