f1sh000

China
113 matches tracked
ELO
2,800
Rank SEA ▼ 12 places
#340
China #21 in China
30 days · prev. #328 · best #322
Last updated:

How does f1sh000 play?

Rating 1.20 (from 68 matches) K/R 0.84 ADR 88.5 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.51 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 68 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 28%−13 pp · Ø 41% better than 6%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 93%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.25+0.20 · Ø 1.05 better than 92%
Pistol kills per match 2.9
Knife kills 10 in 113 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.6%).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 94%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 5x 4K, 1 ace in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 5.6+1.6 · Ø 4.0 better than 88%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.14, Headshots +4 pp, Win rate +32 pp, ELO +291
= Stayed the same
K/R at 0.85, ADR at 90.7
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.88
AprMayJunJulAugSepOct

Best month: April 2026 with 0.92. Last 3 months: 0.85 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
42 matches · 57% win rate

f1sh000 loses the most ELO in match 1 of the day: ±0 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 22 wins in a row · Mirage
  3. Highest rating in a match: 2.54 · Mirage
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
60% better than 78%
0.88 better than 92%
92.9 better than 91%
1.26 better than 94%
51% of 86 duels better than 42%
21% of 14 situations better than 8%
Ancient22
64% better than 82%
0.87 better than 91%
93.7 better than 91%
1.13 better than 74%
54% of 101 duels better than 61%
71% of 7 situations better than 98%
Nuke20
65% better than 78%
0.76 better than 45%
79.7 better than 36%
1.23-
64% of 25 duels better than 95%
33% of 6 situations better than 35%
Anubis16
88% better than 99%
0.92 better than 97%
94.6 better than 95%
1.38-
73% of 33 duels better than 99%
33% of 6 situations better than 37%
Dust 29
44% -
0.72 -
74.9 -
0.87-
33% of 6 duels -
33% of 3 situations -
Cache6
50% -
0.74 -
83.4 -
1.12-
63% of 19 duels -
33% of 3 situations -
Inferno3
33% -
0.75 -
84.7 -
0.71-
100% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How f1sh000 plays

Across 113 matches f1sh000 averages K/R 0.84 and ADR 88.5; the rating across the 68 rated matches is 1.20. Biggest strength: Headshot rate at 61%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 61% headshots. The strongest map is Anubis with a 88% win rate in 16 matches. In 36 of 68 matches the rating was 1.10 or higher (53%), in 19 it was below 0.90. In 34 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.27. f1sh000 loses the most ELO in match 1 of the day (±0 ELO, win rate 57%). Things go best from match 5 of the day (±0 ELO, win rate 77%). From match no. 5 of the day on, things go best: 77% win rate. Improved over the last three months: Rating +0.14, Headshots +4 pp, Win rate +32 pp, ELO +291. Unchanged in recent months: K/R at 0.85, ADR at 90.7. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.