f1redup

India
On FACEIT since 2017 85 matches tracked 11 matches in 30 days
ELO
2,932
Peak across recorded matches: 3,143
Rank SEA ▲ 10 places
#203
India #7 in India
30 days · prev. #213 · best #198
Last updated:

How does f1redup play?

Rating 1.08 (from 35 matches) K/R 0.77 ADR 82.3 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 35 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 29% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (11 matches).

2,750-2,999 ELO

Compared with 11,309 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 46% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 19%
AWP share of kills 25% no comparison
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.0
Knife kills 1 in 85 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 9.8% no comparison
3K rounds 5.5% no comparison
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 5x 4K, 0 aces in 11 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so right on the average (71%). Lower is better.

Utility hit rate 33% no comparison
Utility damage per round 3.4 no comparison
Enemies flashed per round 0.18 no comparison
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether f1redup is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 74 before.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.82.

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −11 ELO
35 matches · 54% win rate
On Tuesdays −28 ELO, win rate 45%

f1redup loses the most ELO on Mirage: −11 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 53%
0.76 right on the average
82.3 better than 51%
0.90-
44% of 75 duels better than 10%
0% of 2 situations better than 1%
Dust 219
63% better than 82%
0.83 better than 81%
89.5 better than 83%
1.30-
65% of 65 duels better than 96%
33% of 6 situations better than 34%
Ancient14
79% -
0.73 -
75.9 -
1.09-
46% of 41 duels -
100% of 3 situations -
Inferno5
40% -
0.70 -
78.5 -
-
-
-
Anubis4
50% -
0.79 -
87.2 -
1.13-
45% of 11 duels -
-
Cache3
33% -
0.75 -
80.6 -
0.93-
67% of 6 duels -
-
Nuke3
67% -
0.77 -
78.1 -
1.06-
40% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f1redup plays

Across 85 matches f1redup averages K/R 0.77 and ADR 82.3; the rating across the 35 rated matches is 1.08. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Ancient with a 79% win rate in 14 matches. In 19 of 35 matches the rating was 1.10 or higher (54%), in 9 it was below 0.90. In 11 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. f1redup loses the most ELO on Mirage (−11 ELO, win rate 54%). Things go best from match 5 of the day (±0 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate. Last 30 days: 11 matches, win rate 55%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.