f1go

Romania
On FACEIT since 2017 103 matches tracked 11 matches in 30 days
Last updated:

How does f1go play?

Rating 0.98 K/R 0.70 ADR 75.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 103 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 9%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so right on the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 46%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 5x 4K, 1 ace in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 1%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 90%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.18, ADR −10.3, Win rate −3 pp, ELO −203

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.68 (at the start 0.81). Slightly below the average (0.72).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
35 matches · 40% win rate
In match 1 of the day −27 ELO
25 matches · 36% win rate

f1go loses the most ELO on Dust 2: −52 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 1.85 · Anubis

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
65% better than 92%
0.67 better than 22%
73.4 better than 19%
0.93 better than 22%
47% of 146 duels better than 31%
36% of 11 situations better than 44%
Dust 235
40% better than 17%
0.71 better than 43%
75.1 better than 26%
0.99 better than 43%
57% of 134 duels better than 84%
19% of 26 situations better than 9%
Ancient8
25% -
0.86 -
89.5 -
1.20-
58% of 26 duels -
60% of 5 situations -
Anubis8
38% -
0.65 -
66.9 -
0.91-
42% of 19 duels -
0% of 4 situations -
Nuke4
50% -
0.74 -
81.1 -
1.03-
53% of 17 duels -
0% of 1 situations -
Cache3
0% -
0.64 -
63.5 -
1.01-
29% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f1go plays

Across 103 matches f1go averages K/R 0.70, ADR 75.1 and a rating of 0.98. Most room to improve: Utility hit rate at 23%, better than only 1% of level 8 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Mirage with a 65% win rate in 43 matches. In 33 of 103 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 82 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.08. f1go loses the most ELO on Dust 2 (−52 ELO, win rate 40%). Things go best on Mirage (+22 ELO, win rate 65%). From match no. 5 of the day on, things go best: 62% win rate, −26 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.13, Rating −0.18, ADR −10.3, Win rate −3 pp, ELO −203. Last 30 days: 11 matches, win rate 27%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.