f1eRce_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (50%).
Clutch
Average15% of 1v2s won and so clearly below the average (20%).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.00).
Impact
AverageExactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.84. Last 3 months: 0.77 (at the start 0.78). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.14. Last 3 months unchanged at 1.07. Clearly above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 86.1. Last 3 months: 82.2 (at the start 80.5). Slightly above the average (79.4).
Share of headshot kills
Best month: September 2026 with 44%. Last 3 months: 43% (at the start 40%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 55% (at the start 53%). Well above the average (49%).
Best month: July 2026 with 1,907. Last 3 months: 1,779 (at the start 1,750).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 41%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
f1eRce_ loses the most ELO in match 2 of the day: +52 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.18 · Mirage
- Longest win streak: 12 wins in a row · Mirage
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How f1eRce_ plays
Across 171 matches f1eRce_ averages K/R 0.77, ADR 81.4 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 16.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 64% win rate in 56 matches. In 75 of 171 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 93 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. f1eRce_ loses the most ELO in match 2 of the day (+52 ELO, win rate 48%). Things go best on Mirage (+63 ELO, win rate 50%). Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 82.2, Win rate at 55%, ELO at 1,779. Last 30 days: 52 matches, win rate 56%, net ELO +103.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.