f1dxin

Kazakhstan
On FACEIT since 2025 205 matches tracked 63 matches in 30 days
ELO ▼ 92
2,050
30-day peak: 2,142
Rank EU
#209,507
Kazakhstan #8,386 in Kazakhstan
Last updated:
Next update possible in 1h 40m

How does f1dxin play?

Rating 1.00 (from 178 matches) K/R 0.75 ADR 82.9 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.8
Knife kills 1 in 205 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 52%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 22x 4K, 1 ace in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.00, ADR at 82.8, Headshots at 52%, Win rate at 54%, ELO at 2,065
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
37 matches · 46% win rate
In match 4 of the day ±0 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 −28 ELO, win rate 39%
On Fridays +2 ELO, win rate 44%

f1dxin loses the most ELO on Ancient: −52 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
54% better than 60%
0.72 better than 41%
78.9 better than 39%
0.97 better than 28%
50% of 177 duels better than 42%
47% of 15 situations better than 76%
Mirage45
47% better than 33%
0.72 better than 42%
79.3 better than 44%
0.94 better than 23%
45% of 148 duels better than 18%
50% of 14 situations better than 80%
Anubis43
60% better than 79%
0.79 better than 76%
86.9 better than 81%
1.05 better than 57%
53% of 208 duels better than 61%
28% of 18 situations better than 27%
Ancient37
46% better than 29%
0.79 better than 71%
88.9 better than 83%
1.05 better than 58%
52% of 183 duels better than 55%
41% of 17 situations better than 57%
Inferno14
71% -
0.77 -
85.9 -
1.04-
50% of 54 duels -
14% of 7 situations -
Nuke11
64% -
0.68 -
71.9 -
0.97-
39% of 38 duels -
43% of 7 situations -
Cache4
50% -
0.64 -
72.3 -
0.91-
47% of 15 duels -
0% of 3 situations -
Overpass3
33% -
1.00 -
105.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How f1dxin plays

Across 205 matches f1dxin averages K/R 0.75 and ADR 82.9; the rating across the 178 rated matches is 1.00. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 66 of 178 matches the rating was 1.10 or higher (37%), in 73 it was below 0.90. In 137 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. f1dxin loses the most ELO on Ancient (−52 ELO, win rate 46%). Things go best on Dust 2 (+24 ELO, win rate 54%). Match no. 1 of the day goes best: 63% win rate, +24 ELO. Unchanged in recent months: K/R at 0.75, Rating at 1.00, ADR at 82.8, Headshots at 52%, Win rate at 54%, ELO at 2,065. Last 30 days: 63 matches, win rate 46%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.