f1Iych

Ukraine
On FACEIT since 2022 160 matches tracked 91 matches in 30 days
ELO ▲ 426
2,198
30-day peak: 2,227
Rank EU
#136,076
Ukraine #4,679 in Ukraine
Last updated:

How does f1Iych play?

Rating 1.05 (from 110 matches) K/R 0.71 ADR 80.3 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 110 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.4
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 5 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, ADR +11.3
= Stayed the same
Win rate at 59%
▼ Got worse
Headshots −5 pp, ELO −413

Aug to Oct 2026 compared with Dec 2025 to Jan 2026.

Kills per round (K/R)

0.76
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.64). Just above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −35 ELO
26 matches · 38% win rate
On Dust 2 −3 ELO
24 matches · 58% win rate
Between 0:00 and 6:00 +18 ELO, win rate 48%
On Thursdays −44 ELO, win rate 52%

f1Iych loses the most ELO in match 3 of the day: −35 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.46 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
71% better than 95%
0.71 better than 33%
81.3 right on the average
1.10 better than 74%
55% of 130 duels better than 72%
63% of 8 situations better than 95%
Mirage31
61% better than 86%
0.71 better than 36%
80.8 better than 51%
0.96 better than 27%
52% of 133 duels better than 56%
50% of 12 situations better than 82%
Dust 224
58% better than 73%
0.78 better than 71%
86.8 better than 80%
1.13 better than 81%
45% of 75 duels better than 20%
27% of 15 situations better than 21%
Anubis21
57% better than 70%
0.76 better than 62%
84.4 better than 71%
1.11 better than 77%
45% of 100 duels better than 17%
38% of 8 situations right on the average
Inferno18
50% better than 37%
0.61 better than 4%
69.2 better than 7%
0.88 better than 5%
38% of 97 duels better than 1%
33% of 6 situations better than 32%
Nuke13
46% -
0.80 -
88.3 -
1.37-
59% of 22 duels -
50% of 4 situations -
Train10
60% -
0.63 -
71.1 -
-
-
-
Cache3
67% -
0.69 -
76.3 -
1.01-
40% of 10 duels -
50% of 2 situations -
Overpass3
33% -
0.45 -
60.5 -
-
-
-
Vertigo3
67% -
0.75 -
78.3 -
1.09-
48% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How f1Iych plays

Across 160 matches f1Iych averages K/R 0.71 and ADR 80.3; the rating across the 110 rated matches is 1.05. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Ancient with a 71% win rate in 34 matches. In 51 of 110 matches the rating was 1.10 or higher (46%), in 43 it was below 0.90. In 110 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: October 2026 at 1.07. f1Iych loses the most ELO in match 3 of the day (−35 ELO, win rate 38%). Things go best on Ancient (+86 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, −3 ELO. Improved over the last three months: K/R +0.11, ADR +11.3. Got weaker: Headshots −5 pp, ELO −413. Unchanged in recent months: Win rate at 59%. Last 30 days: 91 matches, win rate 62%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.