f0xywow

DZ
336 matches tracked 85 matches in 30 days
Last updated:

How does f0xywow play?

Rating 0.99 (from 238 matches) K/R 0.73 ADR 79.0 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 238 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 85%
Opening duels won 52%+1 pp better than 61%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 20%−1 pp better than 42%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+12 pp better than 97%
AWP share of kills 18%+8 pp better than 83%
K/D 0.98−0.03 better than 37%
Pistol kills per match 3.2
Knife kills 5 in 336 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.7 pp better than 27%
Rounds with 3K 4.3%+0.3 pp better than 64%
MVPs per match 2.20.0 level
4Ks and aces 47x 4K, 7 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 43%
Utility damage per round 4.2−0.1 better than 52%
Enemies flashed per round 0.41+0.13 better than 80%
Rounds with a death 75%+3 pp better than 18%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 78.7
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −93

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75).

Patterns

From the last 336 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −76 ELO
101 matches · 44% wins
On Mirage −65 ELO
111 matches · 50% wins
Between 12:00 and 18:00 −49 ELO, win rate 39%
On Mondays −29 ELO, win rate 38%

f0xywow loses the most ELO on Dust 2: −76 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.38 · Mirage
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
50% level
0.74 better than 54%
78.9 better than 43%
0.99 better than 40%
50% of 617 duels better than 45%
45% of 42 situations better than 72%
Dust 2101
44% better than 26%
0.75 better than 60%
80.4 better than 51%
1.00 better than 44%
56% of 542 duels better than 79%
29% of 59 situations better than 25%
Inferno33
64% better than 82%
0.69 better than 29%
77.9 better than 35%
0.98 better than 31%
60% of 180 duels better than 86%
33% of 15 situations better than 41%
Ancient32
53% better than 56%
0.74 better than 53%
76.9 better than 30%
1.00 better than 44%
51% of 172 duels level
17% of 18 situations better than 8%
Nuke24
42% better than 13%
0.75 level
81.6 better than 52%
1.02 better than 42%
50% of 127 duels better than 40%
27% of 11 situations better than 23%
Anubis17
35% better than 7%
0.58 better than 1%
65.5 better than 1%
0.77-
38% of 88 duels better than 2%
38% of 8 situations level
Cache17
47% -
0.77 -
85.4 -
0.99-
51% of 105 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f0xywow plays

Across 336 matches f0xywow averages K/R 0.73 and ADR 79.0; the rating across the 238 rated matches is 0.99. Biggest strength: Headshot rate at 60%. That is better than 97% of players on level 9. Most room to improve: Clutch 1v1 won at 31%. That is better than only 16% of players on level 9. On average 16.5 kills per match, 60% of them headshots. The strongest map is Inferno with a 64% win rate in 33 matches. In 77 of 238 matches the rating was 1.10 or higher (32%), in 108 it was below 0.90. In 244 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: August 2026 at 1.06. f0xywow loses the most ELO on Dust 2 (−76 ELO, win rate 44%). Things go best in match 1 of the day (+28 ELO, win rate 61%). Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −93. Unchanged in recent months: K/R at 0.73, ADR at 78.7. Last 30 days: 85 matches, win rate 42%, ELO balance −9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.