f0rma

TT
279 matches tracked 74 matches in 30 days
Last updated:

How does f0rma play?

Rating 0.98 (from 199 matches) K/R 0.70 ADR 81.7 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 9% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 16%+5 pp better than 74%
K/D 0.95−0.09 better than 19%
Pistol kills per match 3.0
Knife kills 3 in 279 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.4 pp better than 36%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 32x 4K, 0 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 5.3+1.2 better than 78%
Enemies flashed per round 0.42+0.12 better than 83%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +4.6, ELO +197
= Stayed the same
Headshots at 49%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.72 (at the start 0.67).

Patterns

From the last 279 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
83 matches · 40% wins
Between 6:00 and 12:00 −15 ELO, win rate 28%
On Mondays ±0 ELO, win rate 25%

f0rma loses the most ELO on Dust 2: −75 ELO, 40% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.26 · Ancient
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
50% better than 42%
0.69 better than 24%
81.4 better than 53%
0.97 better than 27%
50% of 359 duels better than 40%
41% of 34 situations better than 59%
Dust 283
40% better than 13%
0.70 better than 29%
83.1 better than 60%
0.98 better than 30%
48% of 299 duels better than 31%
33% of 51 situations better than 36%
Ancient42
43% better than 20%
0.75 better than 53%
86.0 better than 72%
1.00 better than 36%
51% of 148 duels better than 45%
39% of 31 situations better than 52%
Anubis32
47% better than 29%
0.69 better than 23%
78.4 better than 36%
0.98 better than 29%
44% of 149 duels better than 11%
24% of 17 situations better than 16%
Cache13
69% -
0.71 -
80.1 -
1.00-
50% of 50 duels -
67% of 6 situations -
Inferno11
55% -
0.69 -
73.8 -
1.05-
53% of 58 duels -
60% of 5 situations -
Nuke9
56% -
0.67 -
75.1 -
0.88-
45% of 40 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How f0rma plays

Across 279 matches f0rma averages K/R 0.70 and ADR 81.7; the rating across the 199 rated matches is 0.98. Biggest strength: Utility damage per round at 5.3. That is better than 78% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 19% of players on level 10. On average 15.3 kills per match, 50% of them headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 58 of 199 matches the rating was 1.10 or higher (29%), in 93 it was below 0.90. In 199 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. f0rma loses the most ELO on Dust 2 (−75 ELO, win rate 40%). Things go best on Mirage (+90 ELO, win rate 50%). Improved over the last three months: K/R +0.05, ADR +4.6, ELO +197. Unchanged in recent months: Headshots at 49%, Win rate at 47%. Last 30 days: 74 matches, win rate 43%, ELO balance +105.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.