ezikma1

Latvia
52 matches tracked 33 matches in 30 days
Last updated:

How does ezikma1 play?

Rating 0.84 K/R 0.58 ADR 69.6 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 31%
Rating distribution from 52 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 10% weak 0.75 to 0.89 15% very weak below 0.75 54%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 42%−8 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 10%−13 pp · Ø 23% better than 4%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (1.00).

Headshot rate 42%−3 pp · Ø 45% better than 33%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.81−0.19 · Ø 1.00 better than 3%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.8% of rounds and so well below the average (13.1%).

2K rounds 9.8%−3.3 pp · Ø 13.1% better than 1%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 13%
MVPs per match 1.6−0.6 · Ø 2.2 better than 4%
4Ks and aces 5x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.0).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+1.0 · Ø 4.0 better than 72%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether ezikma1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 35 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.69.

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Cache
  2. Highest rating in a match: 2.40 · Cache
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 29%
0.56 better than 2%
70.0 better than 11%
0.78 better than 1%
45% of 77 duels better than 24%
56% of 9 situations better than 90%
Dust 210
30% -
0.60 -
71.4 -
0.84-
37% of 38 duels -
17% of 6 situations -
Anubis7
71% -
0.67 -
76.5 -
0.93-
33% of 21 duels -
17% of 6 situations -
Ancient5
80% -
0.64 -
72.5 -
0.94-
25% of 20 duels -
100% of 1 situations -
Cache5
40% -
0.75 -
82.1 -
1.07-
57% of 21 duels -
-
Inferno3
33% -
0.39 -
47.1 -
0.60-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ezikma1 plays

Across 52 matches ezikma1 averages K/R 0.58, ADR 69.6 and a rating of 0.84. Most room to improve: Rating at 0.84, better than only 3% of level 6 players. Averages 13.4 kills per match with 42% headshots. The strongest map is Mirage with a 44% win rate in 18 matches. In 11 of 52 matches the rating was 1.10 or higher (21%), in 36 it was below 0.90. In 35 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. Last 30 days: 33 matches, win rate 48%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.