eymzz

Norway
223 matches tracked 43 matches in 30 days
Last updated:

How does eymzz play?

Rating 1.07 (from 173 matches) K/R 0.77 ADR 85.0 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.05+0.08 · Ø 0.97 better than 70%
Pistol kills per match 3.4
Knife kills 5 in 223 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (12.8%).

2K rounds 15.5%+2.7 pp · Ø 12.8% better than 94%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 76%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 28x 4K, 3 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Win rate +8 pp
= Stayed the same
ADR at 85.1, ELO at 1,567
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.83
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.73). Clearly above the average (0.71).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −81 ELO
37 matches · 49% win rate
On Anubis −61 ELO
46 matches · 39% win rate
Between 18:00 and 24:00 −15 ELO, win rate 39%
On Wednesdays −119 ELO, win rate 36%

eymzz loses the most ELO on Ancient: −81 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.03 · Anubis

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
52% better than 54%
0.82 better than 87%
89.5 better than 90%
1.14 better than 87%
56% of 447 duels better than 81%
41% of 44 situations better than 60%
Anubis46
39% better than 16%
0.70 better than 38%
74.9 better than 26%
0.99 better than 46%
52% of 207 duels better than 60%
22% of 23 situations better than 16%
Ancient37
49% better than 45%
0.78 better than 76%
85.1 better than 76%
1.07 better than 76%
49% of 104 duels better than 41%
57% of 14 situations better than 88%
Inferno25
40% better than 15%
0.73 better than 59%
82.9 better than 70%
1.00 right on the average
48% of 94 duels better than 33%
43% of 7 situations better than 63%
Cache17
35% -
0.78 -
91.3 -
1.03-
53% of 96 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eymzz plays

Across 223 matches eymzz averages K/R 0.77 and ADR 85.0; the rating across the 173 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 87% of level 8 players. Averages 17.2 kills per match with 53% headshots. The strongest map is Mirage with a 52% win rate in 95 matches. In 82 of 173 matches the rating was 1.10 or higher (47%), in 58 it was below 0.90. In 173 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. eymzz loses the most ELO on Ancient (−81 ELO, win rate 49%). Things go best on Mirage (+132 ELO, win rate 52%). Match no. 3 of the day goes best: 52% win rate, −22 ELO. Improved over the last three months: K/R +0.05, Win rate +8 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ADR at 85.1, ELO at 1,567. Last 30 days: 43 matches, win rate 40%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.