eye_0f_rah
How does eye_0f_rah play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 911 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average16% of 1v2s won and so clearly below the average (23%).
Weapons and aim
Average39% headshots and so well below the average (45%).
Impact
Weakness1.9 MVPs per match and so well below the average (2.2).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74). Right on the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03.
Damage per round (ADR)
Best month: June 2026 with 85.4. Last 3 months: 76.4 (at the start 85.4). Slightly below the average (79.4).
Share of headshot kills
Best month: June 2026 with 42%. Last 3 months: 38% (at the start 42%). Well below the average (45%).
Matches won (win rate)
Best month: June 2026 with 62%. Last 3 months: 51% (at the start 62%). Right on the average (51%).
Best month: October 2026 with 1,282.
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 104 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Mirage
- Highest rating in a match: 2.62 · Dust 2
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 104 matchesCompared with players on the same level who have at least 15 matches on the map.
How eye_0f_rah plays
Across 104 matches eye_0f_rah averages K/R 0.72 and ADR 78.1; the rating across the 83 rated matches is 1.00. Biggest strength: Opening duels won at 54%, better than 85% of level 6 players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 6 players. Averages 16.0 kills per match with 39% headshots. The strongest map is Dust 2 with a 57% win rate in 30 matches. In 28 of 83 matches the rating was 1.10 or higher (34%), in 34 it was below 0.90. In 83 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Things go best on Mirage (+24 ELO, win rate 48%). Got weaker: ADR −9.0, Headshots −4 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.72. Last 30 days: 22 matches, win rate 45%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.