exlusion

Russia
On FACEIT since 2026 383 matches tracked 107 matches in 30 days
ELO ▼ 97
2,820
30-day peak: 3,040
Rank EU ▼ 10,253 places
#16,381
Russia #4,597 in Russia
30 days · prev. #6,128 · best #6,076
Last updated:

How does exlusion play?

Rating 1.02 (from 333 matches) K/R 0.74 ADR 81.3 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 333 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (333 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 64%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.5
Knife kills 2 in 383 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 35%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 72x 4K, 5 aces in 333 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 6%
Enemies flashed per round 0.19−0.12 · Ø 0.31 better than 17%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 81.4, Headshots at 54%
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.74 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
59 matches · 53% win rate
On Mirage −33 ELO
153 matches · 56% win rate
On Tuesdays −25 ELO, win rate 33%

exlusion loses the most ELO on Dust 2: −35 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.11 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
56% better than 62%
0.77 better than 57%
84.4 better than 62%
1.07 better than 55%
49% of 797 duels better than 31%
41% of 54 situations better than 58%
Ancient65
55% better than 54%
0.74 better than 42%
82.2 right on the average
1.01 better than 35%
48% of 273 duels better than 26%
45% of 20 situations better than 69%
Dust 259
53% better than 48%
0.71 better than 29%
77.8 better than 29%
1.01 better than 32%
47% of 245 duels better than 22%
51% of 35 situations better than 84%
Anubis51
47% better than 26%
0.70 better than 24%
80.1 better than 41%
0.97 better than 21%
48% of 321 duels better than 26%
27% of 33 situations better than 22%
Nuke27
41% better than 10%
0.69 better than 17%
74.2 better than 13%
0.94 better than 11%
44% of 133 duels better than 9%
33% of 12 situations better than 35%
Inferno18
72% better than 90%
0.67 better than 8%
78.2 better than 20%
0.94-
42% of 81 duels better than 3%
33% of 3 situations better than 35%
Cache8
38% -
0.73 -
76.3 -
0.94-
45% of 44 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exlusion plays

Across 383 matches exlusion averages K/R 0.74 and ADR 81.3; the rating across the 333 rated matches is 1.02. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 131 of 333 matches the rating was 1.10 or higher (39%), in 130 it was below 0.90. In 333 matches with detailed stats: 72 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. exlusion loses the most ELO on Dust 2 (−35 ELO, win rate 53%). Things go best from match 5 of the day (+130 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +130 ELO. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.4, Headshots at 54%. Last 30 days: 107 matches, win rate 51%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.