exitt

USA
136 matches tracked
Last updated:

How does exitt play?

Rating 0.83 (from 10 matches) K/R 0.66 ADR 68.3 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 40%
Rating spread from 10 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 0% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 40%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 33%
Opening duels won 49%−1 pp better than 37%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−9 pp better than 9%
Clutch 1v2 won 16%−6 pp better than 18%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 33%−14 pp better than 2%
AWP share of kills 48%+38 pp better than 99%
K/D 0.93−0.07 better than 19%
Pistol kills per match 2.6
Knife kills 1 in 136 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.6 pp better than 10%
Rounds with 3K 3.3%−0.6 pp better than 20%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 6x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 3.2−1.0 better than 26%
Enemies flashed per round 0.12−0.16 better than 11%
Rounds with a death 71%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +8 pp, ELO +74
= Stayed the same
K/R at 0.65, ADR at 66.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.68. Last 3 months: 0.65 (at the start 0.67).

Patterns

From the last 136 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −32 ELO
25 matches · 36% wins
Between 6:00 and 12:00 −54 ELO, win rate 30%

exitt loses the most ELO in match 3 of the day: −32 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.33 · Cache
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis34
38% better than 13%
0.65 better than 12%
68.1 better than 3%
0.76-
48% of 116 duels better than 37%
35% of 20 situations better than 43%
Mirage24
50% better than 46%
0.69 better than 30%
71.9 better than 11%
-
52% of 115 duels better than 58%
44% of 9 situations better than 67%
Ancient18
33% better than 7%
0.62 better than 8%
64.2 better than 1%
0.59-
47% of 55 duels better than 31%
10% of 10 situations better than 2%
Nuke18
44% better than 16%
0.62 better than 5%
63.5 better than 1%
0.91-
49% of 45 duels better than 33%
0% of 3 situations better than 1%
Cache17
53% -
0.70 -
71.1 -
1.04-
47% of 78 duels -
29% of 7 situations -
Dust 217
35% better than 9%
0.62 better than 6%
65.0 better than 1%
-
48% of 42 duels better than 35%
25% of 4 situations better than 18%
Inferno6
50% -
0.83 -
77.5 -
0.92-
86% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exitt plays

Across 136 matches exitt averages K/R 0.66 and ADR 68.3; the rating across the 10 rated matches is 0.83. Most room to improve: Damage per round (ADR) at 68.3. That is better than only 2% of players on level 8. On average 14.5 kills per match, 33% of them headshots. The strongest map is Cache with a 53% win rate in 17 matches. In 2 of 10 matches the rating was 1.10 or higher (20%), in 6 it was below 0.90. In 64 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. exitt loses the most ELO in match 3 of the day (−32 ELO, win rate 36%). Things go best on Anubis (+60 ELO, win rate 38%). Improved over the last three months: Win rate +8 pp, ELO +74. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, ADR at 66.9. Last 30 days: 7 matches, win rate 29%, ELO balance −75.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.