exitkusi

Poland
On FACEIT since 2026 130 matches tracked 43 matches in 30 days
Last updated:

How does exitkusi play?

Rating 1.16 K/R 0.81 ADR 84.3 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.20+0.18 · Ø 1.02 better than 92%
Pistol kills per match 3.3
Knife kills 2 in 130 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 83%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 24x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether exitkusi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 122 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.90.

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −42 ELO
37 matches · 35% win rate
On Mirage −40 ELO
54 matches · 44% win rate
On Fridays +20 ELO, win rate 36%

exitkusi loses the most ELO in match 1 of the day: −42 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Highest rating in a match: 2.38 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
44% better than 24%
0.83 better than 85%
86.6 better than 78%
1.18 better than 89%
51% of 241 duels right on the average
37% of 54 situations better than 46%
Inferno25
36% better than 8%
0.77 better than 58%
81.2 better than 49%
1.08 better than 57%
49% of 84 duels better than 35%
52% of 27 situations better than 79%
Nuke21
57% better than 58%
0.83 better than 80%
80.9 better than 41%
1.15 better than 79%
55% of 67 duels better than 62%
30% of 20 situations better than 31%
Dust 211
45% -
0.78 -
81.6 -
1.11-
45% of 33 duels -
50% of 6 situations -
Ancient8
50% -
0.84 -
81.7 -
1.23-
52% of 21 duels -
45% of 11 situations -
Cache8
63% -
0.83 -
85.7 -
1.23-
52% of 33 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exitkusi plays

Across 130 matches exitkusi averages K/R 0.81, ADR 84.3 and a rating of 1.16. Biggest strength: K/D at 1.20, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 43% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 75 of 130 matches the rating was 1.10 or higher (58%), in 34 it was below 0.90. In 122 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.26. exitkusi loses the most ELO in match 1 of the day (−42 ELO, win rate 35%). Things go best on Nuke (+19 ELO, win rate 57%). Last 30 days: 43 matches, win rate 47%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.