exeqt0r-

Zimbabwe
262 matches tracked 71 matches in 30 days
Last updated:

How does exeqt0r- play?

Rating 0.96 (from 256 matches) K/R 0.69 ADR 79.1 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 256 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.6
Knife kills 6 in 262 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 23x 4K, 2 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +9 pp, ELO +104
= Stayed the same
ADR at 78.7
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
38 matches · 39% win rate
On Cache −57 ELO
23 matches · 43% win rate
On Thursdays −34 ELO, win rate 38%

exeqt0r- loses the most ELO on Dust 2: −68 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 2.00 · Nuke

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
60% better than 81%
0.68 better than 21%
79.4 better than 40%
0.94 better than 26%
44% of 259 duels better than 16%
32% of 37 situations better than 33%
Anubis54
46% better than 35%
0.66 better than 19%
76.4 better than 29%
0.92 better than 20%
47% of 234 duels better than 28%
39% of 33 situations better than 56%
Dust 238
39% better than 14%
0.68 better than 28%
78.5 better than 44%
0.93 better than 23%
47% of 191 duels better than 32%
50% of 22 situations better than 79%
Mirage38
45% better than 30%
0.68 better than 27%
77.4 better than 38%
0.98 better than 40%
50% of 144 duels better than 47%
15% of 27 situations better than 5%
Nuke29
55% better than 52%
0.72 better than 32%
79.6 better than 39%
0.97 better than 26%
47% of 146 duels better than 24%
40% of 15 situations better than 53%
Inferno24
42% better than 20%
0.72 better than 54%
84.1 better than 75%
0.99 better than 47%
46% of 133 duels better than 27%
33% of 9 situations better than 39%
Cache23
43% -
0.74 -
82.1 -
1.03-
45% of 121 duels -
44% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exeqt0r- plays

Across 262 matches exeqt0r- averages K/R 0.69 and ADR 79.1; the rating across the 256 rated matches is 0.96. Most room to improve: Opening duels won at 46%, better than only 17% of level 8 players. Averages 15.4 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 55 matches. In 71 of 256 matches the rating was 1.10 or higher (28%), in 111 it was below 0.90. In 185 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: June 2026 at 1.01. exeqt0r- loses the most ELO on Dust 2 (−68 ELO, win rate 39%). Things go best on Nuke (+67 ELO, win rate 55%). Match no. 3 of the day goes best: 53% win rate, +25 ELO. Improved over the last three months: Win rate +9 pp, ELO +104. Got weaker: K/R −0.04, Rating −0.06, Headshots −5 pp. Unchanged in recent months: ADR at 78.7. Last 30 days: 71 matches, win rate 55%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.