exeq-echo
Name history of exeq-echo
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does exeq-echo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average29% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average50% headshots and so just above the average (49%).
Impact
AverageExactly 2 kills in 13.3% of rounds and so right on the average (13.3%).
Utility and deaths
Average0.52 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07. Last 3 months unchanged at 1.04. Just above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 83.5. Last 3 months: 81.4 (at the start 80.8). Just above the average (80.4).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 51% (at the start 49%). Slightly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 47% (at the start 49%). Slightly below the average (49%).
Best month: September 2026 with 2,402. Last 3 months: 2,234 (at the start 2,218).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 34%.
Patterns
From the last 250 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
exeq-echo loses the most ELO from match 5 of the day: +69 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 47 · Ancient
- Highest rating in a match: 2.34 · Dust 2
Maps in detail
from the last 250 matchesCompared with players on the same level who have at least 15 matches on the map.
How exeq-echo plays
Across 250 matches exeq-echo averages K/R 0.76, ADR 81.2 and a rating of 1.04. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Ancient with a 55% win rate in 49 matches. In 96 of 250 matches the rating was 1.10 or higher (38%), in 85 it was below 0.90. In 178 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. exeq-echo loses the most ELO from match 5 of the day (+69 ELO, win rate 37%). Things go best on Ancient (+76 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, +60 ELO. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 81.4, Win rate at 47%, ELO at 2,234. Last 30 days: 85 matches, win rate 45%, net ELO +141.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.