execfulll

Japan
102 matches tracked
Last updated:

How does execfulll play?

Rating 1.00 K/R 0.76 ADR 87.8 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 102 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 27% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 26x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 48%+12 pp · Ø 36% better than 99%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 81%+8 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 8 average
Whether execfulll is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
31 matches · 42% win rate
On Mirage −40 ELO
34 matches · 47% win rate

execfulll loses the most ELO on Anubis: −90 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
47% better than 35%
0.86 better than 95%
94.2 better than 97%
1.14 better than 87%
52% of 250 duels better than 59%
33% of 9 situations better than 36%
Anubis31
42% better than 25%
0.74 better than 60%
89.8 better than 91%
0.95 better than 27%
48% of 221 duels better than 34%
17% of 6 situations better than 7%
Ancient15
40% better than 21%
0.71 better than 37%
83.0 better than 63%
0.95 better than 29%
46% of 98 duels better than 24%
57% of 7 situations better than 90%
Inferno13
77% -
0.71 -
85.2 -
0.97-
44% of 86 duels -
17% of 6 situations -
Dust 27
0% -
0.62 -
66.4 -
0.76-
57% of 35 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How execfulll plays

Across 102 matches execfulll averages K/R 0.76, ADR 87.8 and a rating of 1.00. Biggest strength: Utility hit rate at 48%, better than 99% of level 8 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 8 players. Averages 16.4 kills per match with 50% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 32 of 102 matches the rating was 1.10 or higher (31%), in 52 it was below 0.90. In 102 matches with detailed stats: 26 4Ks and 2 aces. execfulll loses the most ELO on Anubis (−90 ELO, win rate 42%). From match no. 5 of the day on, things go best: 50% win rate, −99 ELO. Last 30 days: 1 matches, win rate 0%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.