exe_zZz
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (3.9%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97. Last 3 months: 0.91 (at the start 0.93). Clearly below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 74.8. Last 3 months: 70.7 (at the start 74.4). Clearly below the average (79.4).
Share of headshot kills
Best month: October 2026 with 54%. Last 3 months: 52% (at the start 53%). Clearly above the average (48%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 53% (at the start 48%). Clearly above the average (49%).
Best month: October 2026 with 2,237. Last 3 months: 1,906 (at the start 1,882).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
exe_zZz loses the most ELO on Dust 2: −53 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.16 · Nuke
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How exe_zZz plays
Across 93 matches exe_zZz averages K/R 0.65, ADR 71.6 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 14.4 kills per match with 52% headshots. The strongest map is Mirage with a 71% win rate in 24 matches. In 23 of 93 matches the rating was 1.10 or higher (25%), in 48 it was below 0.90. In 72 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. exe_zZz loses the most ELO on Dust 2 (−53 ELO, win rate 39%). Things go best from match 5 of the day (−27 ELO, win rate 76%). From match no. 5 of the day on, things go best: 76% win rate, −27 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 0.91, ADR at 70.7, Headshots at 52%, ELO at 1,906. Last 30 days: 51 matches, win rate 53%, net ELO −85.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.