exe_66p1
Name history of exe_66p1
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does exe_66p1 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).
Compared with 2,463 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average1.8 clutch kills per match and so clearly above the average (1.7).
Weapons and aim
Strength60% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 14.9% of rounds and so clearly above the average (13.6%).
Utility and deaths
Weakness27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 1.12 (at the start 1.16). Clearly above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 88.9. Last 3 months: 85.2 (at the start 88.9). Slightly above the average (81.3).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 58% (at the start 63%). Well above the average (51%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 55% (at the start 54%). Clearly above the average (50%).
Best month: October 2026 with 2,764. Last 3 months: 2,636 (at the start 2,098).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 296 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
exe_66p1 loses the most ELO from match 5 of the day: −110 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.86 · Ancient
- Longest win streak: 11 wins in a row · Nuke
- Most kills in a match: 48 · Ancient
Maps in detail
from the last 296 matchesCompared with players on the same level who have at least 15 matches on the map.
How exe_66p1 plays
Across 296 matches exe_66p1 averages K/R 0.81, ADR 86.3 and a rating of 1.13. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 60% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 146 of 296 matches the rating was 1.10 or higher (49%), in 84 it was below 0.90. In 216 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. exe_66p1 loses the most ELO from match 5 of the day (−110 ELO, win rate 45%). Things go best on Nuke (+120 ELO, win rate 63%). Match no. 3 of the day goes best: 67% win rate, +120 ELO. Improved over the last three months: ELO +538. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 85.2, Win rate at 55%. Last 30 days: 102 matches, win rate 53%, net ELO −132.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.