except1on

Ukraine
On FACEIT since 2016 206 matches tracked 69 matches in 30 days
ELO ▼ 285
2,197
30-day peak: 2,512
Rank EU
#136,733
Ukraine #5,425 in Ukraine
Last updated:

How does except1on play?

Rating 1.00 (from 156 matches) K/R 0.72 ADR 79.5 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.6
Zeus kills1 in 206 matches
Knife kills 14 in 206 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 24x 4K, 2 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, ADR +4.5, Headshots +4 pp, Win rate +10 pp
= Stayed the same
K/R at 0.73
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −134 ELO
40 matches · 45% win rate
In match 2 of the day +1 ELO
45 matches · 40% win rate
On Fridays −60 ELO, win rate 31%

except1on loses the most ELO on Dust 2: −134 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.37 · Ancient
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
50% right on the average
0.76 better than 61%
82.8 better than 62%
1.03 right on the average
57% of 198 duels better than 81%
26% of 23 situations better than 19%
Ancient46
43% better than 21%
0.69 better than 25%
73.6 better than 13%
1.01 better than 42%
49% of 160 duels better than 37%
36% of 22 situations right on the average
Dust 240
45% better than 28%
0.76 better than 62%
84.3 better than 70%
1.03 right on the average
49% of 152 duels better than 38%
25% of 12 situations better than 17%
Anubis22
45% better than 28%
0.66 better than 15%
75.8 better than 24%
0.89 better than 9%
48% of 126 duels better than 30%
0% of 4 situations better than 1%
Inferno17
76% better than 98%
0.78 better than 65%
83.7 better than 60%
1.05-
43% of 53 duels better than 8%
33% of 3 situations better than 32%
Nuke15
40% better than 12%
0.63 better than 4%
74.3 better than 16%
0.88-
53% of 47 duels right on the average
33% of 3 situations better than 33%
Cache13
62% -
0.73 -
79.2 -
1.03-
47% of 74 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How except1on plays

Across 206 matches except1on averages K/R 0.72 and ADR 79.5; the rating across the 156 rated matches is 1.00. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Inferno with a 76% win rate in 17 matches. In 55 of 156 matches the rating was 1.10 or higher (35%), in 65 it was below 0.90. In 153 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. except1on loses the most ELO on Dust 2 (−134 ELO, win rate 45%). Things go best on Mirage (+150 ELO, win rate 50%). Match no. 4 of the day goes best: 56% win rate, −30 ELO. Improved over the last three months: Rating +0.07, ADR +4.5, Headshots +4 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.73. Last 30 days: 69 matches, win rate 39%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.