excehell666

Russia
164 matches tracked 23 matches in 30 days
Last updated:

How does excehell666 play?

Rating 1.03 K/R 0.75 ADR 80.9 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 5%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 2.6
Knife kills 5 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.2%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 83%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 19x 4K, 4 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.12, ADR +5.4, Headshots +6 pp, Win rate +7 pp, ELO +487
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −54 ELO
55 matches · 42% win rate
On Anubis −24 ELO
36 matches · 47% win rate
On Saturdays −11 ELO, win rate 42%

excehell666 loses the most ELO from match 5 of the day: −54 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
43% better than 24%
0.75 better than 62%
82.3 better than 65%
1.02 better than 54%
57% of 200 duels better than 85%
25% of 36 situations better than 18%
Anubis36
47% better than 34%
0.73 better than 48%
77.4 better than 34%
0.97 better than 32%
53% of 167 duels better than 61%
33% of 27 situations better than 39%
Dust 228
39% better than 15%
0.76 better than 70%
81.0 better than 57%
1.06 better than 69%
48% of 141 duels better than 37%
53% of 15 situations better than 86%
Ancient20
55% better than 64%
0.75 better than 60%
79.3 better than 44%
1.01 better than 48%
55% of 106 duels better than 71%
25% of 16 situations better than 18%
Nuke17
53% better than 45%
0.79 better than 61%
82.6 better than 51%
1.09 better than 60%
57% of 86 duels better than 72%
43% of 14 situations better than 58%
Inferno11
64% -
0.81 -
89.0 -
1.08-
58% of 50 duels -
22% of 9 situations -
Cache10
70% -
0.78 -
79.5 -
1.10-
56% of 41 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How excehell666 plays

Across 164 matches excehell666 averages K/R 0.75, ADR 80.9 and a rating of 1.03. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 9 players. Averages 16.8 kills per match with 52% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 58 of 164 matches the rating was 1.10 or higher (35%), in 55 it was below 0.90. In 143 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: October 2026 at 1.24. excehell666 loses the most ELO from match 5 of the day (−54 ELO, win rate 42%). Things go best on Mirage (+20 ELO, win rate 43%). Match no. 3 of the day goes best: 63% win rate, +2 ELO. Improved over the last three months: K/R +0.04, Rating +0.12, ADR +5.4, Headshots +6 pp, Win rate +7 pp, ELO +487. Last 30 days: 23 matches, win rate 52%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.