exc122

Antarctica
On FACEIT since 2024 364 matches tracked 103 matches in 30 days
ELO ▲ 208
3,335
30-day peak: 3,335
Rank EU ▲ 958 places
#2,131
Antarctica #1 in Antarctica
30 days · prev. #3,089 · best #2,131
Last updated:

How does exc122 play?

Rating 1.08 K/R 0.76 ADR 78.6 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 363 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (307 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 33%−9 pp · Ø 42% better than 19%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 99%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.10+0.05 · Ø 1.05 better than 55%
Pistol kills per match 3.1
Knife kills 4 in 363 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 60x 4K, 10 aces in 307 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.11, ADR +4.3, Win rate +27 pp, ELO +79
= Stayed the same
Headshots at 66%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −114 ELO
57 matches · 33% win rate
On Dust 2 −67 ELO
96 matches · 49% win rate
Between 0:00 and 6:00 −90 ELO, win rate 41%
On Fridays −30 ELO, win rate 37%

exc122 loses the most ELO in match 3 of the day: −114 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.63 · Dust 2
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage161
57% better than 60%
0.80 better than 67%
83.7 better than 57%
1.13 better than 70%
55% of 702 duels better than 64%
32% of 75 situations better than 28%
Dust 296
49% better than 27%
0.72 better than 32%
74.7 better than 15%
1.06 better than 44%
53% of 362 duels right on the average
34% of 44 situations better than 37%
Ancient44
43% better than 13%
0.72 better than 30%
74.3 better than 12%
1.02 better than 35%
49% of 149 duels better than 30%
37% of 38 situations better than 45%
Nuke19
53% better than 34%
0.79 better than 60%
77.5 better than 25%
1.15 better than 70%
45% of 66 duels better than 11%
39% of 18 situations better than 47%
Cache17
47% better than 16%
0.68 better than 9%
70.7 better than 3%
0.99 better than 13%
55% of 49 duels right on the average
38% of 13 situations right on the average
Inferno15
33% better than 1%
0.74 better than 33%
77.1 better than 17%
1.03 better than 25%
52% of 61 duels better than 29%
9% of 11 situations better than 3%
Anubis10
40% -
0.71 -
74.1 -
0.99-
51% of 45 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exc122 plays

Across 363 matches exc122 averages K/R 0.76, ADR 78.6 and a rating of 1.08. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 66% headshots. The strongest map is Mirage with a 57% win rate in 161 matches. In 161 of 363 matches the rating was 1.10 or higher (44%), in 127 it was below 0.90. In 307 matches with detailed stats: 60 4Ks and 10 aces. Best month by rating: August 2026 at 1.15. exc122 loses the most ELO in match 3 of the day (−114 ELO, win rate 33%). Things go best in match 4 of the day (+61 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +61 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ADR +4.3, Win rate +27 pp, ELO +79. Unchanged in recent months: Headshots at 66%. Last 30 days: 103 matches, win rate 54%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.