exabyite

Serbia
77 matches tracked 22 matches in 30 days
Last updated:

How does exabyite play?

Rating 1.00 K/R 0.70 ADR 76.4 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 77 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 97%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 6x 4K, 3 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 75.9, ELO at 1,611
▼ Got worse
Headshots −8 pp, Win rate −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.72).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +30 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
57% better than 75%
0.79 better than 79%
79.9 better than 52%
1.12 better than 83%
46% of 120 duels better than 25%
43% of 35 situations better than 64%
Dust 219
26% better than 1%
0.63 better than 10%
71.6 better than 13%
0.85 better than 6%
42% of 78 duels better than 13%
23% of 13 situations better than 13%
Anubis12
58% -
0.67 -
80.7 -
0.94-
48% of 44 duels -
38% of 8 situations -
Inferno8
50% -
0.64 -
72.1 -
1.03-
45% of 22 duels -
67% of 6 situations -
Ancient5
80% -
0.61 -
70.9 -
0.94-
53% of 19 duels -
100% of 1 situations -
Nuke3
33% -
0.72 -
74.1 -
1.05-
18% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exabyite plays

Across 77 matches exabyite averages K/R 0.70, ADR 76.4 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 97% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 9% of level 8 players. Averages 15.2 kills per match with 60% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 29 of 77 matches the rating was 1.10 or higher (38%), in 31 it was below 0.90. In 56 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: June 2026 at 1.09. Things go best in match 1 of the day (+130 ELO, win rate 55%). Match no. 2 of the day goes best: 70% win rate, +99 ELO. Got weaker: Headshots −8 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 75.9, ELO at 1,611. Last 30 days: 22 matches, win rate 41%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.