exZhvilla

Germany
53 matches tracked
Last updated:

How does exZhvilla play?

Rating 0.84 K/R 0.59 ADR 67.9 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 8% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 36%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Weakness
Where do the kills come from?

0.83 K/D and so clearly below the average (1.02).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.83−0.19 · Ø 1.02 better than 2%
Pistol kills per match 2.3
Knife kills 3 in 53 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.1% of rounds and so well below the average (13.3%).

2K rounds 9.1%−4.2 pp · Ø 13.3% better than 1%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 6x 4K, 0 aces in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 1.65 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 84%
0.53 better than 1%
62.3 better than 1%
0.81 better than 2%
43% of 42 duels better than 11%
33% of 9 situations better than 36%
Dust 212
67% -
0.60 -
70.1 -
0.86-
47% of 34 duels -
10% of 10 situations -
Ancient6
83% -
0.62 -
78.7 -
0.88-
52% of 21 duels -
33% of 3 situations -
Anubis6
33% -
0.60 -
65.5 -
0.83-
46% of 24 duels -
63% of 8 situations -
Inferno5
20% -
0.55 -
64.6 -
0.81-
40% of 10 duels -
0% of 1 situations -
Nuke4
75% -
0.74 -
83.1 -
0.98-
43% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How exZhvilla plays

Across 53 matches exZhvilla averages K/R 0.59, ADR 67.9 and a rating of 0.84. Biggest strength: Utility damage per round at 5.6, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.4 kills per match with 40% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 9 of 53 matches the rating was 1.10 or higher (17%), in 33 it was below 0.90. In 53 matches with detailed stats: 6 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.