ex-baludo

Brazil
On FACEIT since 2018 210 matches tracked 60 matches in 30 days
ELO ▼ 97
2,598
30-day peak: 2,840
Rank SA ▼ 242 places
#784
#533 in BR
30 days · before #542 · best #531
Last updated:

How does ex-baludo play?

Rating 1.07 (from 130 matches) K/R 0.75 ADR 81.6 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 5%−6 pp better than 30%
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.7
Knife kills 10 in 210 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.4 pp better than 56%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 24x 4K, 6 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 5.4+1.3 better than 80%
Enemies flashed per round 0.40+0.10 better than 79%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Headshots +3 pp, ELO +108
= Stayed the same
ADR at 82.8
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.72).

Patterns

From the last 210 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −124 ELO
31 matches · 48% wins
On Dust 2 −74 ELO
31 matches · 42% wins
On Thursdays −74 ELO, win rate 45%

ex-baludo loses the most ELO in match 4 of the day: −124 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 31 · Ancient
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient64
61% better than 76%
0.79 better than 72%
85.3 better than 68%
1.10 better than 74%
60% of 317 duels better than 90%
50% of 30 situations better than 78%
Nuke44
61% better than 65%
0.85 better than 87%
92.6 better than 91%
1.25 better than 91%
61% of 249 duels better than 90%
33% of 21 situations better than 35%
Anubis35
37% better than 7%
0.61 better than 3%
71.7 better than 7%
0.86-
42% of 109 duels better than 7%
38% of 16 situations better than 48%
Cache34
56% -
0.72 -
77.8 -
1.04-
44% of 124 duels -
38% of 16 situations -
Dust 231
42% better than 17%
0.69 better than 25%
74.3 better than 16%
0.99 better than 34%
41% of 131 duels better than 7%
28% of 18 situations better than 23%

Compared with players on the same level who have at least 15 matches on the map.

How ex-baludo plays

Across 210 matches ex-baludo averages K/R 0.75 and ADR 81.6; the rating across the 130 rated matches is 1.07. Biggest strength: Utility damage per round at 5.4. That is better than 80% of players on level 10. On average 16.1 kills per match, 51% of them headshots. The strongest map is Nuke with a 61% win rate in 44 matches. In 60 of 130 matches the rating was 1.10 or higher (46%), in 46 it was below 0.90. In 135 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: August 2026 at 1.08. ex-baludo loses the most ELO in match 4 of the day (−124 ELO, win rate 48%). Things go best on Nuke (+185 ELO, win rate 61%). Improved over the last three months: K/R +0.04, Headshots +3 pp, ELO +108. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 82.8. Last 30 days: 60 matches, win rate 48%, ELO balance +23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.