ewsazcaf

Ukraine
On FACEIT since 2022 249 matches tracked 40 matches in 30 days
ELO ▲ 18
2,297
30-day peak: 2,376
Rank EU
#101,096
Ukraine #4,101 in Ukraine
Last updated:
Next update possible in 1h 24m

How does ewsazcaf play?

Rating 0.92 (from 199 matches) K/R 0.66 ADR 75.8 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 199 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 2.3
Knife kills 1 in 249 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 9%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 15x 4K, 0 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 82%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +345
= Stayed the same
Headshots at 44%, Win rate at 48%
▼ Got worse
K/R −0.04, Rating −0.13, ADR −7.0

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
67 matches · 36% win rate
On Ancient −29 ELO
44 matches · 48% win rate
Between 12:00 and 18:00 −23 ELO, win rate 40%
On Wednesdays +95 ELO, win rate 33%

ewsazcaf loses the most ELO in match 1 of the day: −83 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
47% better than 30%
0.64 better than 10%
72.6 better than 12%
0.88 better than 8%
48% of 171 duels better than 30%
38% of 40 situations right on the average
Anubis47
51% better than 45%
0.67 better than 17%
76.4 better than 24%
0.90 better than 11%
47% of 178 duels better than 27%
32% of 19 situations better than 33%
Dust 246
43% better than 20%
0.65 better than 10%
75.7 better than 23%
0.93 better than 15%
44% of 163 duels better than 15%
21% of 24 situations better than 12%
Ancient44
48% better than 36%
0.67 better than 14%
76.9 better than 26%
0.95 better than 21%
54% of 99 duels better than 62%
40% of 25 situations better than 55%
Inferno26
54% better than 49%
0.74 better than 47%
82.9 better than 52%
1.00 better than 29%
44% of 68 duels better than 10%
44% of 9 situations better than 65%
Nuke18
44% better than 16%
0.62 better than 3%
69.5 better than 3%
0.86 better than 4%
39% of 61 duels better than 2%
14% of 7 situations better than 4%
Cache8
38% -
0.74 -
80.0 -
1.02-
67% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ewsazcaf plays

Across 249 matches ewsazcaf averages K/R 0.66 and ADR 75.8; the rating across the 199 rated matches is 0.92. Biggest strength: Utility damage per round at 5.4, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 44% headshots. The strongest map is Inferno with a 54% win rate in 26 matches. In 53 of 199 matches the rating was 1.10 or higher (27%), in 94 it was below 0.90. In 164 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. ewsazcaf loses the most ELO in match 1 of the day (−83 ELO, win rate 36%). Things go best on Dust 2 (+37 ELO, win rate 43%). Match no. 2 of the day goes best: 65% win rate, +32 ELO. Improved over the last three months: ELO +345. Got weaker: K/R −0.04, Rating −0.13, ADR −7.0. Unchanged in recent months: Headshots at 44%, Win rate at 48%. Last 30 days: 40 matches, win rate 45%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.