evujuvu666

Turkey
244 matches tracked 40 matches in 30 days
Last updated:

How does evujuvu666 play?

Rating 1.10 (from 223 matches) K/R 0.80 ADR 84.6 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 7
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 223 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsClutcherHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

evujuvu666 wins 52 of 100 opening duels. 2 percentage points above the level 7 average (50%).

Rounds with first kill 11%+1 pp better than 68%
Opening duels won 52%+2 pp better than 71%

Clutch

Average
Last one alive

evujuvu666 wins 25 of 100 1v2s. 4 percentage points above the level 7 average (21%).

Clutch 1v1 won 41%+2 pp better than 67%
Clutch 1v2 won 25%+4 pp better than 72%
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Strength
Where do the kills come from?

56 of 100 kills by evujuvu666 are headshots. 10 percentage points above the level 7 average (46%).

Headshot rate 56%+10 pp better than 92%
AWP share of kills 7%−4 pp better than 42%
K/D 1.12+0.12 better than 92%
Pistol kills per match 2.9
Knife kills 10 in 244 matches

Impact

Strength
Damage and big rounds

evujuvu666 gets exactly 3 kills in 5.0 of 100 rounds. 1.1 percentage points above the level 7 average (3.9%).

2K rounds 14.8%+1.6 pp better than 91%
3K rounds 5.0%+1.1 pp better than 91%
MVPs per match 2.6+0.3 better than 90%
4Ks and aces 44x 4K, 7 aces in 223 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 3.0 utility damage per round from HEs and mollies. 1.2 below the level 7 average (4.2).

Utility hit rate 35%0 pp on par
Utility damage per round 3.0−1.2 better than 26%
Enemies flashed per round 0.270.00 on par
Deaths per round 71%−1 pp better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +365
= Stayed the same
ADR at 84.4
▼ Got worse
K/R −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.79 (at the start 0.85). 0.07 above the level 7 average (0.72).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −146 ELO
95 matches · 51% win rate
On Mirage −62 ELO
57 matches · 42% win rate
Between 18:00 and 24:00 −47 ELO, win rate 41%
On Wednesdays +31 ELO, win rate 38%

evujuvu666 loses the most ELO on Dust 2: −146 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Most kills in a match: 49 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
51% better than 55%
0.80 better than 86%
85.0 better than 79%
1.10 better than 82%
54% of 431 duels better than 77%
46% of 80 situations better than 78%
Mirage57
42% better than 20%
0.78 better than 79%
81.5 better than 66%
1.08 better than 79%
48% of 250 duels better than 37%
31% of 45 situations better than 31%
Nuke28
71% better than 93%
0.92 better than 97%
93.2 better than 94%
1.30 better than 98%
60% of 126 duels better than 89%
57% of 14 situations better than 86%
Inferno27
48% better than 40%
0.84 better than 93%
88.6 better than 88%
1.18 better than 93%
48% of 138 duels better than 38%
52% of 21 situations better than 81%
Ancient20
35% better than 9%
0.67 better than 22%
77.4 better than 38%
0.88 better than 14%
57% of 76 duels better than 83%
38% of 8 situations on par
Cache9
22% -
0.72 -
80.5 -
0.95-
54% of 41 duels -
42% of 12 situations -
Anubis7
14% -
0.85 -
84.7 -
1.05-
53% of 15 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How evujuvu666 plays

Across 244 matches evujuvu666 averages K/R 0.80 and ADR 84.6; the rating across the 223 rated matches is 1.10. Biggest strength: K/D at 1.12, better than 92% of level 7 players. Averages 17.3 kills per match with 56% headshots. The strongest map is Nuke with a 71% win rate in 28 matches. In 108 of 223 matches the rating was 1.10 or higher (48%), in 72 it was below 0.90. In 223 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: September 2026 at 1.30. evujuvu666 loses the most ELO on Dust 2 (−146 ELO, win rate 51%). Things go best on Inferno (+54 ELO, win rate 48%). Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +365. Got weaker: K/R −0.06. Unchanged in recent months: ADR at 84.4. Last 30 days: 40 matches, win rate 58%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.