evlamPIYPIY

Belarus
246 matches tracked 37 matches in 30 days
Last updated:

How does evlamPIYPIY play?

Rating 1.10 (from 226 matches) K/R 0.79 ADR 82.6 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average.
ClutcherHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+9 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 13%+3 pp · Ø 10% better than 65%
K/D 1.11+0.11 · Ø 1.00 better than 84%
Pistol kills per match 3.2
Knife kills 14 in 246 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 83%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 25x 4K, 2 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 70%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +126
= Stayed the same
K/R at 0.80, Rating at 1.10, ADR at 83.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −11 ELO
59 matches · 61% win rate
On Mirage −8 ELO
89 matches · 54% win rate
Between 12:00 and 18:00 +28 ELO, win rate 43%
On Sundays +10 ELO, win rate 42%

evlamPIYPIY loses the most ELO on Ancient: −11 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
54% better than 61%
0.90 better than 96%
91.8 better than 92%
1.24 better than 95%
63% of 309 duels better than 97%
37% of 86 situations better than 47%
Ancient59
61% better than 81%
0.75 better than 59%
80.3 better than 47%
1.05 better than 65%
57% of 216 duels better than 82%
49% of 43 situations better than 74%
Anubis40
38% better than 12%
0.72 better than 42%
76.3 better than 28%
1.00 better than 41%
56% of 154 duels better than 78%
21% of 29 situations better than 15%
Dust 237
54% better than 63%
0.70 better than 34%
75.7 better than 28%
0.98 better than 36%
52% of 106 duels better than 58%
50% of 22 situations better than 81%
Inferno10
50% -
0.73 -
76.3 -
1.05-
51% of 35 duels -
33% of 3 situations -
Nuke9
33% -
0.76 -
75.2 -
0.97-
54% of 39 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How evlamPIYPIY plays

Across 246 matches evlamPIYPIY averages K/R 0.79 and ADR 82.6; the rating across the 226 rated matches is 1.10. Biggest strength: Opening duels won at 59%, better than 97% of level 9 players. Averages 17.2 kills per match with 55% headshots. The strongest map is Ancient with a 61% win rate in 59 matches. In 113 of 226 matches the rating was 1.10 or higher (50%), in 68 it was below 0.90. In 145 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. evlamPIYPIY loses the most ELO on Ancient (−11 ELO, win rate 61%). Things go best on Dust 2 (+68 ELO, win rate 54%). Improved over the last three months: Win rate +6 pp, ELO +126. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.10, ADR at 83.6. Last 30 days: 37 matches, win rate 62%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.