eviliso

Lithuania
On FACEIT since 2015 263 matches tracked 56 matches in 30 days
ELO ▼ 263
2,031
30-day peak: 2,309
Rank EU
#221,430
Lithuania #1,740 in Lithuania
Last updated:

How does eviliso play?

Rating 0.99 (from 209 matches) K/R 0.72 ADR 82.8 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 209 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.6
Knife kills 6 in 259 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 29x 4K, 3 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.13
= Stayed the same
ADR at 83.6
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
42 matches · 43% win rate
On Ancient −49 ELO
49 matches · 53% win rate
Between 12:00 and 18:00 −23 ELO, win rate 36%
On Sundays +26 ELO, win rate 25%

eviliso loses the most ELO on Mirage: −55 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.78 · Cache

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
49% better than 40%
0.71 better than 36%
83.6 better than 63%
0.98 better than 32%
47% of 231 duels better than 26%
48% of 21 situations better than 77%
Ancient49
53% better than 54%
0.76 better than 58%
91.4 better than 90%
1.02 better than 46%
53% of 167 duels better than 60%
33% of 12 situations better than 37%
Anubis42
36% better than 9%
0.67 better than 18%
76.5 better than 25%
0.89 better than 10%
48% of 150 duels better than 30%
25% of 12 situations better than 21%
Mirage42
43% better than 20%
0.69 better than 28%
76.6 better than 30%
0.97 better than 31%
50% of 123 duels better than 45%
47% of 15 situations better than 74%
Inferno28
50% better than 38%
0.79 better than 76%
91.4 better than 89%
1.07 better than 64%
54% of 97 duels better than 65%
33% of 9 situations better than 41%
Cache26
46% -
0.74 -
81.9 -
1.04-
49% of 102 duels -
25% of 12 situations -
Nuke18
50% better than 36%
0.68 better than 14%
75.2 better than 16%
1.00-
52% of 48 duels better than 47%
40% of 5 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How eviliso plays

Across 259 matches eviliso averages K/R 0.72 and ADR 82.8; the rating across the 209 rated matches is 0.99. Biggest strength: Utility damage per round at 7.7, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Ancient with a 53% win rate in 49 matches. In 68 of 209 matches the rating was 1.10 or higher (33%), in 80 it was below 0.90. In 171 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. eviliso loses the most ELO on Mirage (−55 ELO, win rate 43%). Things go best on Anubis (+12 ELO, win rate 36%). Improved over the last three months: K/R +0.05, Rating +0.13. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: ADR at 83.6. Last 30 days: 56 matches, win rate 41%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.