evil_

Romania
160 matches tracked
Last updated:

How does evil_ play?

Rating 0.90 (from 145 matches) K/R 0.66 ADR 76.3 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 44%−6 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 4%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 43%−2 pp · Ø 45% better than 38%
AWP share of kills 2%−8 pp · Ø 10% better than 12%
K/D 0.88−0.12 · Ø 1.00 better than 15%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.0%).

2K rounds 11.3%−1.7 pp · Ø 13.0% better than 12%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 31%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 11x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 35%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +3 pp, ELO +350
= Stayed the same
Rating at 0.89, Headshots at 43%
▼ Got worse
K/R −0.05, ADR −6.6

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.60
AprMayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.72).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
26 matches · 50% win rate
On Anubis −30 ELO
34 matches · 41% win rate
On Sundays ±0 ELO, win rate 30%

evil_ loses the most ELO on Dust 2: −52 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Nuke
  2. Most kills in a match: 32 · Nuke
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis34
41% better than 21%
0.66 better than 26%
75.0 better than 27%
0.89 better than 18%
48% of 124 duels better than 40%
7% of 15 situations better than 4%
Inferno29
48% better than 40%
0.68 better than 39%
76.9 better than 41%
0.95 better than 39%
42% of 83 duels better than 12%
24% of 17 situations better than 19%
Dust 226
50% right on the average
0.71 right on the average
79.7 better than 56%
0.99 right on the average
47% of 111 duels better than 33%
39% of 18 situations better than 56%
Mirage26
46% better than 36%
0.58 better than 4%
70.2 better than 11%
0.78 better than 2%
35% of 102 duels better than 3%
10% of 10 situations better than 3%
Ancient25
44% better than 28%
0.71 better than 46%
80.1 better than 57%
0.93 better than 33%
46% of 131 duels better than 30%
35% of 20 situations better than 46%
Nuke9
44% -
0.75 -
87.0 -
0.93-
35% of 40 duels -
29% of 7 situations -
Cache8
38% -
0.58 -
68.5 -
0.79-
51% of 43 duels -
-
Overpass3
67% -
0.48 -
66.2 -
1.12-
80% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How evil_ plays

Across 160 matches evil_ averages K/R 0.66 and ADR 76.3; the rating across the 145 rated matches is 0.90. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 6 players. Averages 14.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 50% win rate in 26 matches. In 36 of 145 matches the rating was 1.10 or higher (25%), in 81 it was below 0.90. In 85 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 0.97. evil_ loses the most ELO on Dust 2 (−52 ELO, win rate 50%). Things go best in match 1 of the day (−20 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −20 ELO. Improved over the last three months: Win rate +3 pp, ELO +350. Got weaker: K/R −0.05, ADR −6.6. Unchanged in recent months: Rating at 0.89, Headshots at 43%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.