evil_
How does evil_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (50%).
Clutch
Average25% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 11.3% of rounds and so clearly below the average (13.0%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 0.97. Last 3 months: 0.89 (at the start 0.93). Well below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 80.8. Last 3 months: 73.2 (at the start 79.8). Clearly below the average (79.3).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months unchanged at 43%. Slightly below the average (45%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 47% (at the start 44%). Clearly below the average (52%).
Best month: August 2026 with 1,593. Last 3 months: 1,566 (at the start 1,216).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 29%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
evil_ loses the most ELO on Dust 2: −52 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Nuke
- Most kills in a match: 32 · Nuke
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How evil_ plays
Across 160 matches evil_ averages K/R 0.66 and ADR 76.3; the rating across the 145 rated matches is 0.90. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 6 players. Averages 14.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 50% win rate in 26 matches. In 36 of 145 matches the rating was 1.10 or higher (25%), in 81 it was below 0.90. In 85 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 0.97. evil_ loses the most ELO on Dust 2 (−52 ELO, win rate 50%). Things go best in match 1 of the day (−20 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −20 ELO. Improved over the last three months: Win rate +3 pp, ELO +350. Got weaker: K/R −0.05, ADR −6.6. Unchanged in recent months: Rating at 0.89, Headshots at 43%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.