every1muted_

Poland
On FACEIT since 2020 89 matches tracked
Last updated:

How does every1muted_ play?

Rating 1.08 (from 58 matches) K/R 0.80 ADR 84.5 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 58 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 3x 4K, 0 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 2%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%, ELO at 2,324
▼ Got worse
K/R −0.15, Rating −0.20, ADR −15.4, Win rate −8 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.86. Last 3 months: 0.70 (at the start 0.85). Slightly below the average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 +35 ELO, win rate 43%
On Sundays −29 ELO, win rate 45%

every1muted_ loses the most ELO in match 2 of the day: −25 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Mirage
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
61% better than 81%
0.86 better than 90%
90.5 better than 87%
1.13 better than 76%
61% of 71 duels better than 91%
33% of 6 situations better than 38%
Mirage20
70% better than 96%
0.82 better than 80%
86.2 better than 74%
1.04-
57% of 49 duels better than 80%
20% of 5 situations better than 9%
Anubis18
50% better than 40%
0.74 better than 47%
78.0 better than 31%
1.01-
46% of 50 duels better than 22%
18% of 11 situations better than 9%
Ancient15
27% better than 1%
0.79 better than 70%
81.4 better than 47%
1.15-
56% of 54 duels better than 72%
56% of 9 situations better than 88%
Nuke6
33% -
0.67 -
79.3 -
0.84-
57% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How every1muted_ plays

Across 89 matches every1muted_ averages K/R 0.80 and ADR 84.5; the rating across the 58 rated matches is 1.08. Biggest strength: K/D at 1.14, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Mirage with a 70% win rate in 20 matches. In 25 of 58 matches the rating was 1.10 or higher (43%), in 17 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.18. every1muted_ loses the most ELO in match 2 of the day (−25 ELO, win rate 35%). Things go best on Mirage (+61 ELO, win rate 70%). Match no. 1 of the day goes best: 62% win rate, +1 ELO. Got weaker: K/R −0.15, Rating −0.20, ADR −15.4, Win rate −8 pp. Unchanged in recent months: Headshots at 52%, ELO at 2,324.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.