everwk999

Portugal
On FACEIT since 2015 34 matches tracked 14 matches in 30 days
Last updated:

How does everwk999 play?

Rating 1.10 K/R 0.76 ADR 81.1 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 34 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 71% no comparison
Clutch 1v2 won 17% no comparison
Clutch kills per match 2.1 no comparison

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3% no comparison
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 9.5% no comparison
3K rounds 3.8% no comparison
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 3x 4K, 1 ace in 14 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40% no comparison
Utility damage per round 5.4 no comparison
Enemies flashed per round 0.21 no comparison
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether everwk999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 14 matches from the last 3 months and 20 before.

Kills per round (K/R)

0.73
MarAprMayJunJulAugSepOct

Patterns

Soon this shows where everwk999 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.97 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
70% -
0.77 -
84.9 -
1.16-
57% of 21 duels -
60% of 10 situations -
Mirage9
33% -
0.66 -
73.1 -
0.96-
44% of 25 duels -
55% of 11 situations -
Ancient6
67% -
0.84 -
84.6 -
1.19-
73% of 15 duels -
50% of 6 situations -
Anubis4
75% -
0.83 -
81.1 -
1.17-
56% of 9 duels -
100% of 1 situations -
Inferno4
75% -
0.78 -
87.7 -
1.17-
75% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How everwk999 plays

Across 34 matches everwk999 averages K/R 0.76, ADR 81.1 and a rating of 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 49% headshots. In 16 of 34 matches the rating was 1.10 or higher (47%), in 8 it was below 0.90. In 14 matches with detailed stats: 3 4Ks and 1 ace. Last 30 days: 14 matches, win rate 57%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.