eveelzp

Ukraine
On FACEIT since 2019 432 matches tracked 136 matches in 30 days
ELO ▼ 149
2,587
30-day peak: 2,830
Rank EU
#39,107
Ukraine #1,679 in Ukraine
Last updated:

How does eveelzp play?

Rating 1.04 K/R 0.75 ADR 80.5 from 432 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 432 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (371 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 77%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.05+0.01 · Ø 1.04 better than 49%
Pistol kills per match 2.3
Knife kills 2 in 432 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.4%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 52x 4K, 4 aces in 371 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.15, ADR −5.8, Headshots −2 pp, Win rate −4 pp, ELO −512

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.84). Just below the average (0.74).

Patterns

From the last 432 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
126 matches · 50% win rate
On Mirage −45 ELO
97 matches · 42% win rate
Between 6:00 and 12:00 −80 ELO, win rate 41%
On Mondays −99 ELO, win rate 38%

eveelzp loses the most ELO on Dust 2: −82 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 432 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2126
50% better than 40%
0.77 better than 61%
81.0 better than 48%
1.11 better than 69%
52% of 407 duels right on the average
35% of 82 situations better than 41%
Ancient97
58% better than 66%
0.76 right on the average
82.1 better than 46%
1.05 right on the average
57% of 375 duels better than 75%
45% of 47 situations better than 70%
Mirage97
42% better than 12%
0.74 better than 46%
82.3 better than 55%
1.02 better than 41%
51% of 460 duels better than 45%
25% of 51 situations better than 12%
Anubis59
47% better than 30%
0.70 better than 26%
76.7 better than 25%
0.99 better than 30%
53% of 235 duels better than 55%
45% of 31 situations better than 66%
Cache23
30% -
0.66 -
75.1 -
0.86-
51% of 76 duels -
16% of 19 situations -
Inferno21
38% better than 6%
0.79 better than 57%
80.0 better than 31%
1.07 better than 44%
64% of 70 duels better than 90%
50% of 8 situations better than 76%
Nuke9
22% -
0.67 -
76.4 -
0.93-
44% of 32 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eveelzp plays

Across 432 matches eveelzp averages K/R 0.75, ADR 80.5 and a rating of 1.04. Biggest strength: Headshot rate at 55%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 97 matches. In 161 of 432 matches the rating was 1.10 or higher (37%), in 164 it was below 0.90. In 371 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: July 2026 at 1.17. eveelzp loses the most ELO on Dust 2 (−82 ELO, win rate 50%). Things go best on Ancient (+182 ELO, win rate 58%). Match no. 4 of the day goes best: 53% win rate, +57 ELO. Got weaker: K/R −0.11, Rating −0.15, ADR −5.8, Headshots −2 pp, Win rate −4 pp, ELO −512. Last 30 days: 136 matches, win rate 46%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.