ev0x

Ukraine
On FACEIT since 2024 176 matches tracked
Last updated:

How does ev0x play?

Rating 1.01 K/R 0.73 ADR 83.7 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 176 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
EntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.2
Knife kills 4 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.1%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 83%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 25x 4K, 4 aces in 129 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.12, Rating +0.15, ADR +8.4
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −4 pp, ELO −94

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.64). Slightly above the average (0.72).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −114 ELO
22 matches · 45% win rate
On Inferno −52 ELO
40 matches · 50% win rate
On Thursdays −111 ELO, win rate 40%

ev0x loses the most ELO in match 4 of the day: −114 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 1.84 · Cache
  3. Most kills in a match: 51 · Anubis

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
54% better than 63%
0.73 right on the average
82.6 better than 61%
1.02 better than 54%
51% of 230 duels right on the average
42% of 38 situations better than 59%
Inferno40
50% better than 39%
0.71 better than 40%
85.7 better than 73%
1.00 better than 41%
51% of 211 duels better than 39%
35% of 20 situations better than 41%
Anubis39
44% better than 28%
0.75 better than 60%
81.6 better than 58%
1.05 better than 61%
49% of 207 duels better than 39%
35% of 34 situations better than 43%
Nuke19
42% better than 15%
0.72 better than 32%
79.8 better than 36%
0.95 better than 17%
49% of 130 duels better than 29%
13% of 8 situations better than 5%
Mirage14
64% -
0.72 -
85.6 -
0.98-
49% of 83 duels -
33% of 6 situations -
Cache13
69% -
0.75 -
88.1 -
1.04-
47% of 96 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ev0x plays

Across 176 matches ev0x averages K/R 0.73, ADR 83.7 and a rating of 1.01. Biggest strength: Utility damage per round at 8.6, better than 99% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 16.4 kills per match with 39% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 67 of 176 matches the rating was 1.10 or higher (38%), in 63 it was below 0.90. In 129 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. ev0x loses the most ELO in match 4 of the day (−114 ELO, win rate 45%). Things go best in match 2 of the day (+31 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +31 ELO. Improved over the last three months: K/R +0.12, Rating +0.15, ADR +8.4. Got weaker: Headshots −4 pp, ELO −94. Unchanged in recent months: Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.