eurr-
How does eurr- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.75. Last 3 months unchanged at 0.69. Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.95 (at the start 0.96). Clearly below the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 87.2. Last 3 months: 77.0 (at the start 79.5). Slightly below the average (80.7).
Share of headshot kills
Best month: May 2026 with 63%. Last 3 months: 54% (at the start 55%). Clearly above the average (50%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 46% (at the start 55%). Clearly below the average (50%).
Best month: August 2026 with 2,763. Last 3 months: 2,432 (at the start 2,669).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 239 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
eurr- loses the most ELO in match 4 of the day: −120 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Ancient
- Highest rating in a match: 1.91 · Mirage
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 239 matchesCompared with players on the same level who have at least 15 matches on the map.
How eurr- plays
Across 239 matches eurr- averages K/R 0.69 and ADR 77.8; the rating across the 209 rated matches is 0.95. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.95, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 55% headshots. The strongest map is Inferno with a 56% win rate in 25 matches. In 64 of 209 matches the rating was 1.10 or higher (31%), in 106 it was below 0.90. In 160 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. eurr- loses the most ELO in match 4 of the day (−120 ELO, win rate 41%). Things go best in match 2 of the day (+127 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +127 ELO. Got weaker: Win rate −9 pp, ELO −237. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 77.0, Headshots at 54%. Last 30 days: 51 matches, win rate 43%, net ELO −202.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.