euoi

Singapore
98 matches tracked 37 matches in 30 days
Last updated:

How does euoi play?

Rating 1.16 K/R 0.83 ADR 89.4 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 98 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 3.3
Knife kills 1 in 98 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.0%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 74%
3K rounds 5.6%+1.6 pp · Ø 4.0% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 24x 4K, 4 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 17%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.13, Win rate +9 pp, ELO +482
= Stayed the same
ADR at 89.8
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +3 ELO
29 matches · 41% win rate

euoi loses the most ELO in match 1 of the day: +3 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.32 · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
61% better than 82%
0.87 better than 90%
93.2 better than 92%
1.21 better than 89%
60% of 242 duels better than 89%
22% of 18 situations better than 11%
Ancient22
64% better than 82%
0.77 better than 58%
82.4 better than 50%
1.08 better than 61%
51% of 140 duels better than 46%
50% of 8 situations better than 78%
Dust 218
22% better than 1%
0.78 better than 64%
85.9 better than 71%
1.07 better than 56%
46% of 94 duels better than 21%
60% of 5 situations better than 94%
Anubis9
78% -
0.91 -
93.1 -
1.31-
43% of 42 duels -
100% of 3 situations -
Inferno3
67% -
0.86 -
94.1 -
1.30-
56% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How euoi plays

Across 98 matches euoi averages K/R 0.83, ADR 89.4 and a rating of 1.16. Biggest strength: 3K rounds at 5.6%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 53 of 98 matches the rating was 1.10 or higher (54%), in 27 it was below 0.90. In 77 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.26. euoi loses the most ELO in match 1 of the day (+3 ELO, win rate 41%). Things go best on Mirage (+83 ELO, win rate 61%). Match no. 2 of the day goes best: 68% win rate, +55 ELO. Improved over the last three months: K/R +0.04, Rating +0.13, Win rate +9 pp, ELO +482. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 89.8. Last 30 days: 37 matches, win rate 62%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.