etoJE_BULLET

Russia
176 matches tracked 40 matches in 30 days
Last updated:

How does etoJE_BULLET play?

Rating 0.94 K/R 0.69 ADR 72.8 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 176 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+2 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 11%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 96%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 0.93−0.05 · Ø 0.98 better than 28%
Pistol kills per match 2.8
Knife kills 10 in 176 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 19x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−5 pp · Ø 36% better than 25%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 16%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 36%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 74.2
▼ Got worse
Headshots −9 pp, Win rate −8 pp, ELO −743

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.71 (at the start 0.66). Right on the average (0.71).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −144 ELO
64 matches · 42% win rate
In match 1 of the day −65 ELO
28 matches · 29% win rate
Between 6:00 and 12:00 −150 ELO, win rate 29%
On Wednesdays −22 ELO, win rate 27%

etoJE_BULLET loses the most ELO on Dust 2: −144 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
42% better than 23%
0.68 better than 31%
71.0 better than 11%
0.94 better than 28%
48% of 245 duels better than 37%
21% of 33 situations better than 10%
Mirage55
45% better than 33%
0.73 better than 60%
76.2 better than 38%
0.98 right on the average
48% of 250 duels better than 41%
40% of 30 situations better than 57%
Anubis18
39% better than 12%
0.73 better than 59%
79.9 better than 54%
0.98 better than 42%
49% of 85 duels better than 44%
15% of 13 situations better than 6%
Ancient16
38% better than 13%
0.60 better than 1%
63.8 better than 1%
0.81 better than 2%
46% of 63 duels better than 27%
43% of 7 situations better than 61%
Nuke14
43% -
0.64 -
68.5 -
0.86-
40% of 53 duels -
38% of 8 situations -
Cache5
20% -
0.66 -
71.5 -
0.90-
41% of 22 duels -
50% of 6 situations -
Inferno3
67% -
0.69 -
70.4 -
1.05-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How etoJE_BULLET plays

Across 176 matches etoJE_BULLET averages K/R 0.69, ADR 72.8 and a rating of 0.94. Biggest strength: Headshot rate at 57%, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 7 players. Averages 15.1 kills per match with 57% headshots. The strongest map is Mirage with a 45% win rate in 55 matches. In 51 of 176 matches the rating was 1.10 or higher (29%), in 83 it was below 0.90. In 100 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. etoJE_BULLET loses the most ELO on Dust 2 (−144 ELO, win rate 42%). Things go best in match 4 of the day (+11 ELO, win rate 48%). Match no. 3 of the day goes best: 52% win rate, −59 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Headshots −9 pp, Win rate −8 pp, ELO −743. Unchanged in recent months: ADR at 74.2. Last 30 days: 40 matches, win rate 38%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.